A character's
Defense represents how hard it is for opponents to land a solid, damaging blow on the character. It's the
attack roll result that an opponent needs to achieve to hit the character. The average, unarmored civilian has a
Defense of 10. A character's
Defense is equal to:
If a character's Dexterity is high, he or she is particularly adept at dodging blows or gunfire. If a character's Dexterity is low, he or she is particularly inept at it. Characters apply their
Dexterity modifier to
Defense.
Sometimes a character can't use his or her Dexterity bonus. If a character can't react to a blow, that character can't use his or her Dexterity bonus to
Defense.
A character's class and level grant the character an innate bonus to
Defense. This bonus applies in all situations, even when the character is flat-footed or when the character would lose his or her Dexterity bonus for some other reason.
If a character wears
armor, it provides a bonus to his or her
Defense. This bonus represents the
armor's ability to protect the character from blows.
Armor provides a minimum bonus to anyone who wears it, but a character who is proficient in the use of a certain type of
armor receives a larger bonus to
Defense.
The bigger an opponent is, the easier it is to hit in
combat. The smaller it is, the harder it is to hit. Since this same modifier applies to
attack rolls a creature doesn't have a hard time attacking another creature of the same size.
Size modifiers are shown on Table:
Size Modifiers.
Other factors can add to a character's
Defense.
Natural Armor: Some creatures have natural
armor, which usually consists of scales, fur, or layers of thick muscle.
Dodge Bonuses: Some other
Defense bonuses represent actively avoiding blows. These bonuses are called
dodge bo-nus-es. Any situation that denies a character his or her Dexterity bonus also denies his or her
dodge bonuses. Unlike most sorts of bonuses,
dodge bonuses stack with each other.
Magical Effects: Some campaigns may include magic. Some magical effects offer enhancement bonuses to
armor (making it more effective) or deflection bonuses that ward off attacks.