Big cats have the following traits:
: If a big cat leaps upon a foe during the first round of combat
, it can make a full attack even if it has already taken a move action
Improved Grab (Ex)
: To use this ability, the big cat must hit with its bite attack. If it gets a hold, it can rake
If a big cat successfully grabs its prey (see Improved Grab
, above), it can make two rake
attacks (+6 melee) with its hind legs as part of a full attack. Each successful rake
attack deals 1d3+1 points of damage
: This ability allows the big cat to detect approaching enemies, sniff out hidden foes, and track
by sense of smell.
Low-Light Vision (Ex):
Big cats can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
Big cats gain a +8 species bonus on Balance
checks and a +4 species bonus on Hide, Jump, and Move Silently checks (for running jumps, the Jump bonus is +8).
CR 2; Medium animal; HD 3d8+6; hp 19; Mas 15; Init +4; Spd 40 ft., climb 20 ft.; Defense
15, touch 15, flatfooted 11 (+4 Dex, +1 natural); BAB +2; Grap +5; Atk +6 melee (1d3+4, claw); Full Atk +6 melee (1d6+3, bite), +1 melee (1d3+1, 2 claws); FS 5 ft. by 5 ft.; Reach 5 ft.; SQ pounce
, improved grab
, low-light vision
; AL none or owner; SV Fort +5, Ref +7, Will +2; AP 0; Rep +0; Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6.
+12, Climb +11, Hide +9, Jump +7, Listen +6, Move Silently +9, Spot +6.
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