As constructs, robots share the following traits that set them apart from organic beings:
Base Attack Bonus:
3/4 of total Hit Dice.
Good Saving Throws:
Robots never get starting occupations
. Starting occupations
represent life experiences gained before acquiring 1st level. Robots have no life experiences before rolling off the assembly line; before then, they were nothing but parts.
Weapon and Armor Proficiency:
Robots are proficient with their manipulators
only. They are not proficient with armor
Robots have no Constitution score and usually no Intelligence score. A robot's size and frame determines its ability scores
, as shown on Tables 10-1 to 10-5.
size, as shown on the tables below.
A robot typically has two functioning manipulators
, although Large or bigger robots can have a higher number of functioning manipulators
based on their size (see Manipulators
As constructs, robots are immune to mind-influencing effects, poison
, sleep, paralysis, stunning, disease
, necromancy effects, and any effect that requires a Fortitude save unless the effect also works on objects or is harmless. They are not subject to nonlethal damage
, ability damage, ability drain, energy drain, or the effects of massive damage
Robots with armature, biomorph and liquid-state frames are not subject to critical hits
. Biodroids and bioreplicas, like the creatures they imitate, have vital areas and critical systems that can be attacked; consequently, they are susceptible to critical hits
Robots cannot heal damage
on their own but can be repaired using the Repair skill
. A successful Repair check (DC 30) heals 1d10 points of damage
to a robot, and each check represents 1 hour of work.
A robot reduced to 0 hit points
is immediately destroyed and cannot be repaired, although its "brain" may be removed and installed in an similar but intact frame. See Robot Resurrection
A robot is generally heavier than an organic creature of similar size by 1.5.