An elemental is a being composed of one of the four classical elements: air, earth, fire, or water. See
Table: Elementals for physical
ability scores, recommended minimum Hit Dice, and
damage based on
size.
Good Saving Throws: Varies by element: Fortitude (earth, water) or Reflex (air, fire).
Skill Points: 2 x Int score, plus 2 points per Hit Dice beyond 1 HD.
Feats: Int modifier (minimum 0), plus 1
feat per 4 Hit Dice beyond 1 HD.
Elementals share the following additional traits.
Weapon and Armor Proficiency: Elementals are proficient with their
natural weapons only. They are not proficient with
armor.
Darkvision (Ex): Most elementals have
darkvision with a range of 60 feet.
Special: Elementals cannot be raised from the dead.
Table: Elementals
|
Size
|
Str
|
Dex
|
Con
|
Minimum HD
|
Slam
|
Bite
|
Claw
|
Gore
|
Colossal |
44-45
|
6-7
|
28-29
|
32d8
|
4d6
|
4d6
|
2d8
|
2d6
|
Gargantuan |
36-37
|
6-7
|
24-25
|
16d8
|
2d8
|
2d8
|
2d6
|
1d8
|
Huge |
28-29
|
6-7
|
20-21
|
8d8
|
2d6
|
2d6
|
2d4
|
1d6
|
Large |
20-21
|
8-9
|
16-17
|
4d8
|
1d8
|
1d8
|
1d6
|
1d4
|
Medium-size |
12-13
|
10-11
|
12-13
|
2d8
|
1d6
|
1d6
|
1d4
|
1d3
|
Small |
8-9
|
12-13
|
10-11
|
1d8
|
1d4
|
1d4
|
1d3
|
1d2
|
Tiny |
6-7
|
14-15
|
10-11
|
1/2 d8
|
1d3
|
1d3
|
1d2
|
1
|
Diminutive |
4-5
|
16-17
|
10-11
|
1/4 d8
|
1d2
|
1d2
|
1
|
-
|
Fine |
4-5
|
18-19
|
10-11
|
1/8 d8
|
1
|
1
|
-
|
-
|
Find topic in: Creatures |
|
d20 roleplaying roleplaying MRD Creature Creatures Elemental modern modern wizards wizards 3.5 Creatures Creature rpg rpg MRD Types msrd srd mrd modern d20 Creatures Elemental MRD rpg modern 3.5 3.5 roleplaying modern Creatures 3.5 msrd roleplaying rpg mrd |