Even an assembly-line robot needs certain
tools to accomplish its tasks. The following section describes miscellaneous
accessories designed specifically for robots.
To build a robot
accessory from scratch, a character must first acquire the necessary components by making a
Wealth check against the
accessory's
purchase DC. Then the character must succeed at a Craft (mechanical) check (DC 25) after investing 24 hours in its assembly. A character without a mechanical
tool kit takes a -4 penalty on the
skill check.
A character can install a home-built or factory-built robot
accessory with a successful Craft (mechanical) check (DC 15). A character without a mechanical
tool kit takes a -4 penalty on the check. A character with access to a workshop or other facility can install a robot
accessory in 1 hour; without a facility, the installation takes 6 hours.
Size: A robot
accessory, as an object, is usually two
size categories smaller than the robot for which it's designed; for example, a
tool mount designed for a Huge robot can be considered a Medium-
size object. An
accessory's
size is usually important only for portability and concealment purposes.
Weight: Robot
accessories vary in
weight depending on the
size of the robot for which they're designed. However, they do not add a significant amount of
weight to the robot's frame.
This audio and video recorder unit uses the robot's video and audio
sensors to record and store up to 8 hours of information.
A remote audio-visual unit consists of a video camera and microphone connected to the robot's visual and audio
sensors, with a transmitter to send the information to a computer or a remote control unit (see Remote Control Unit, below). The AV transmitter includes a transmitter with an effective range of 1,000 feet. This unit does not allow a remote operator to control the robot (but see Robolink, below). It merely allows the operator to see and hear what the robot sees and hears.
This unit, available only to Small or larger robots, ejects enough extinguishing chemicals during a
move action to put out a fire in a 10- foot-by-10-foot square. A robot's extinguisher tank holds a number of shots of chemical spray based on the robot's
frame size: Small 2, Medium-size 4, Large 8, Huge 16, Gargantuan 32, Colossal 64.
Purchase DC: 5 + one-quarter the base
purchase DC of the robot's frame.
INTEGRATED CELL PHONE (PL 5)
An integrated cell phone enables the robot to make and receive telephone calls without resorting to the use of its
manipulators (which may not be delicate enough to operate a standard cell phone, in any case).
INTERNAL STORAGE UNIT (PL 5)
The robot has an insulated compartment for storing foreign objects. The compartment can store objects of up to two
size categories smaller than the robot. See
Table: Internal Storage Units for compartment
weight limits and purchase DCs.
Table: Internal Storage Units
|
Robot's Frame Size
|
Maximum Weight Limit
|
Purchase DC
|
Small |
10 lb.
|
6
|
Medium |
20 lb.
|
8
|
Large |
40 lb.
|
10
|
Huge |
120 lb.
|
13
|
Gargantuan |
360 lb.
|
17
|
Colossal |
1,000 lb.
|
22
|
A loading mechanism allows a robot to reload a single handheld weapon as a
full-round action. The mechanism can hold enough
ammunition to reload the weapon three times. The mechanism works with
weapons that use box
ammunition,
speed-loaders (but not loose bullets), a grenade launcher round, some sort of fuel tank (such as a flamethrower) or power cell.
A robot can have multiple loading mechanisms-one for each
weapon it carries.
REMOTE CONTROL UNIT (PL 5)
Referred to colloquially as a "remcon," this handheld, self-powered control stick has a small video screen and audio receiver built into it. It also comes in the form of a mechanical gauntlet worn on the hand.
The remcon allows its operator to control a specific robot from afar. For it to work, the robot must be equipped with an AV transmitter and a robolink adjusted to the same frequency as the remote control unit.
Using a remcon to activate or deactivate a robot is an attack or
move action. Using it to make the robot move, attack, or use a
skill is a
full-round action for the operator.
This unit can only be installed on the robot with no Intelligence score. It allows a remote operator to control a robot's actions from afar. It also enables the operator to shut down and activate the robot. The effective range of the robolink's transmitter is 1,000 feet. To control a robot equipped with a robolink, the operator requires a remote control unit (see above).
Any robot with an armature, biomorph, biodroid, or bioreplica frame can be equipped with a
tool mount. Liquid-state robots, due to their amorphous nature, cannot have
tool mounts.
This mount is usually attached to the end of a robotic appendage and sports a single tool. A tool mount easily adjusts to house different kinds of
tools, but it can hold only one tool at any given time.
The robot's internal power source powers the
tool, if necessary.
The
tool can be up to one
size category larger than the robot's
size category; for example, a Medium-
size robot's
tool mount can bear a Large or smaller
tool. The
tool can be any general item.
This unit enables a robot to speak any language it knows. It must have the appropriate Speak Language
skill, either acquired through class levels (for heroic robots) or
skill software (for
nonheroic robots).
Robots that lack the proper
manipulators to grasp
weapons are suitable candidates for weapon mounts. Any Diminutive or larger robot with an armature, biomorph, biodroid, or bioreplica frame can be equipped with them. Liquid-state robots, due to their amorphous nature, cannot have weapon mounts.
A
weapon mount can be attached to almost any part of a robot's frame. The attached
weapon can be one
size category larger than the robot's
size category; for example, a Medium-
size robot can have a Large or smaller mounted
weapon.
Any
weapon can be mounted on the
weapon mount. However, a robot-mounted
weapon cannot be used as a hand-held
weapon, or vice versa.
Table: Robot Weapon Mounts
|
Robot's Frame Size
|
Maximum Weapon Mounts
|
Purchase DC
|
Diminutive or Tiny |
1
|
4
|
Small or Medium-size |
2
|
6
|
Large |
3
|
8
|
Huge |
4
|
10
|
Gargantuan |
5
|
12
|
Colossal |
6
|
14
|
INTEGRATED VIDEOPHONE (PL 6)
The integrated videophone enables the robot to make and receive videophone calls without resorting to the use of its
manipulators (which may not be delicate enough to operate a standard videophone in any case). The view provided by the robot's videophone can be set at the time of installation, but it is commonly the same view afforded by the robot's visual
sensors. Resetting the view requires 1 hour and a successful Repair check (DC 15).
The robot comes with electromagnetic grippers that allow it to cling to ferrous surfaces, including iron and steel. The robot using its magnetic feet gains a climb
speed of 20 feet and need not make Climb checks to
scale ferrous surfaces.
SELF-DESTRUCT SYSTEM (PL 6)
Designed for robots in
military and espionage roles, self-destruct systems ensure that the robot cannot be captured, analyzed, and reprogrammed. Installing a robot self-destruct system requires a Demolitions check (DC 20) instead of a Craft (mechanical) check; if the Demolitions check fails by 10 or more, the system detonates, destroying the robot and possibly harming others nearby.
The default self-destruct system is rigged to detonate when the robot is reduced to 0
hit points. With a second Demolitions check (DC 30), the system can be modified to detonate when the robot has a higher number of
hit points remaining (5
hit points, for example).
The self-destruct system obliterates the robot regardless of how many
hit points it has left. A robot destroyed by its own self-destruct system has no salvageable parts.
The robot's self-destruction triggers an explosion of shrapnel that deals collateral slashing
damage to creatures in squares adjacent to the robot. A successful Reflex save (DC 10 + 1/2 the robot's HD) reduces the
damage by half.
Table: Robot Self-Destruct Systems shows the amount of collateral
damage (and the system's
purchase DC) based on the robot's
size.
Table: Robot Self-Destruct Systems
|
Robot Size
|
Collateral Damage
|
Purchase DC
|
Colossal |
12d6
|
27
|
Gargantuan |
9d6
|
24
|
Huge |
6d6
|
21
|
Large |
4d6
|
19
|
Medium-size |
2d6
|
17
|
Small |
1d6
|
16
|
Tiny |
-
|
15
|
Diminutive |
-
|
15
|
Fine |
-
|
15
|
Robots are often used to explore environments inhospitable to organic creatures. The survivor array enables the robot to better traverse harsh terrain and withstand hostile conditions. A survivor array includes the following units:
• Topographical and astronomical guidance systems that grant a +10
equipment bonus on Navigate checks.
• A gyroscopic unit that improves the robot's base
speed by +10 feet.
• A pressure-sealed, energy-resistant frame that allows the robot to function normally in low-
gravity, high-
gravity, and zero-
gravity conditions, prevents oxidation and corrosion, and provides resistance to
acid 10, cold 10,
electricity 10, and fire 10.
• A nightvision amplifier that grants the robot darkvision out to a range of 60 feet or extends its normal darkvision range by +60 feet.
Purchase DC: 15 + one-half the base
purchase DC of the robot's frame.
Restriction: Licensed (+1).
A holo screen unit projects a holographic image around the robot, making it appear as something else of roughly similar proportions occupying the same amount of space. For instance, it could make a Gargantuan robot look like a massive outcropping of rock or make a Fine robot look like a housefly.
Although the holographic projection appears real, physical objects can pass through it without difficulty. If the robot moves, the holographic image moves as well. Attacks made against the robot are treated as though it had 20% concealment, since the projected image may not perfectly match the robot's true proportions. A holo screen is powered by the robot's internal power source.
Restriction: Licensed (+1).
INERTIAL INHIBITOR (PL 7)
The inertial inhibitor generates a thin magnetic field that radiates out from the robot, slowing the velocity of potentially damaging
weapons and projectiles. The robot gains
damage reduction 5/energy (the inertial inhibitor does not protect against attacks that deal
acid, cold,
electricity, fire, or sonic/concussion
damage). The inertial inhibitor feeds on of the robot's internal power source.
This unit translates any language spoken within range of the robot's audio
sensors into a language familiar to the robot (or binary code, if the robot has no Speak Language
skills). A polyvox does not grant the ability to speak languages the robot does not know.
A self-repair unit enables a robot to repair itself by replacing damaged parts with cannibalized or replicated ones. A robot with a self-repair unit can spend 1 hour repairing itself; this automatically restores 1d10 points of
damage (no Repair check necessary). A robot cannot use this unit to repair another robot.
Restriction: Licensed (+1).
Using a series of light reflectors molded to the robot's frame, this unit bends light around the robot, rendering it invisible. Any items carried by the robot also become invisible. An invisible robot gains a +40 bonus on Hide checks if immobile, or a +20 bonus if
moving. Pinpointing the location of an invisible robot that isn't attempting to hide requires a Spot check (DC 40 if the robot is immobile or DC 20 if the robot is
moving).
An invisible robot gains 50% concealment against attacks from creatures that correctly pinpoint its fighting space.
The photon screen is powered by the robot's internal power source.
Restriction: Restricted (+2).
The RRU enables a robot to repair itself or another robot by replacing damaged parts with replicated new ones. In the latter case, the robot making the repairs must be adjacent to the damaged robot. The robot must spend a
full-round action to repair itself or another robot; this automatically restores 1d10 points of
damage (no Repair check necessary).
Restriction: Licensed (+1).