ROBOT ACCESSORIES

Even an assembly-line robot needs certain tools to accomplish its tasks. The following section describes miscellaneous accessories designed specifically for robots.
To build a robot accessory from scratch, a character must first acquire the necessary components by making a Wealth check against the accessory's purchase DC. Then the character must succeed at a Craft (mechanical) check (DC 25) after investing 24 hours in its assembly. A character without a mechanical tool kit takes a -4 penalty on the skill check.
A character can install a home-built or factory-built robot accessory with a successful Craft (mechanical) check (DC 15). A character without a mechanical tool kit takes a -4 penalty on the check. A character with access to a workshop or other facility can install a robot accessory in 1 hour; without a facility, the installation takes 6 hours.
Size: A robot accessory, as an object, is usually two size categories smaller than the robot for which it's designed; for example, a tool mount designed for a Huge robot can be considered a Medium-size object. An accessory's size is usually important only for portability and concealment purposes.
Weight: Robot accessories vary in weight depending on the size of the robot for which they're designed. However, they do not add a significant amount of weight to the robot's frame.
Purchase DC: The cost of the accessory.
Restriction: Some robot accessories have a restriction rating and an appropriate black market purchase DC modifier. Remember to apply this modifier to the purchase DC when making a Wealth check to acquire the armor on the black market.
AV RECORDER (PL 5)
This audio and video recorder unit uses the robot's video and audio sensors to record and store up to 8 hours of information.
Purchase DC: 13.
Restriction: None.
AV TRANSMITTER (PL 5)
A remote audio-visual unit consists of a video camera and microphone connected to the robot's visual and audio sensors, with a transmitter to send the information to a computer or a remote control unit (see Remote Control Unit, below). The AV transmitter includes a transmitter with an effective range of 1,000 feet. This unit does not allow a remote operator to control the robot (but see Robolink, below). It merely allows the operator to see and hear what the robot sees and hears.
Purchase DC: 16.
Restriction: None.
FIRE EXTINGUISHER (PL 5)
This unit, available only to Small or larger robots, ejects enough extinguishing chemicals during a move action to put out a fire in a 10- foot-by-10-foot square. A robot's extinguisher tank holds a number of shots of chemical spray based on the robot's frame size: Small 2, Medium-size 4, Large 8, Huge 16, Gargantuan 32, Colossal 64.
Purchase DC: 5 + one-quarter the base purchase DC of the robot's frame.
Restriction: None.
INTEGRATED CELL PHONE (PL 5)
An integrated cell phone enables the robot to make and receive telephone calls without resorting to the use of its manipulators (which may not be delicate enough to operate a standard cell phone, in any case).
Purchase DC: 11.
Restriction: None.
INTERNAL STORAGE UNIT (PL 5)
The robot has an insulated compartment for storing foreign objects. The compartment can store objects of up to two size categories smaller than the robot. See Table: Internal Storage Units for compartment weight limits and purchase DCs.
Purchase DC: See below.
Restriction: None.
Table: Internal Storage Units
Robot's Frame Size
Maximum Weight Limit
Purchase DC
Small
10 lb.
6
Medium
20 lb.
8
Large
40 lb.
10
Huge
120 lb.
13
Gargantuan
360 lb.
17
Colossal
1,000 lb.
22
LOADING MECHANISM (PL 5)
A loading mechanism allows a robot to reload a single handheld weapon as a full-round action. The mechanism can hold enough ammunition to reload the weapon three times. The mechanism works with weapons that use box ammunition, speed-loaders (but not loose bullets), a grenade launcher round, some sort of fuel tank (such as a flamethrower) or power cell.
A robot can have multiple loading mechanisms-one for each weapon it carries.
Purchase DC: 12 (doesn't include ammunition).
Restriction: None.
REMOTE CONTROL UNIT (PL 5)
Referred to colloquially as a "remcon," this handheld, self-powered control stick has a small video screen and audio receiver built into it. It also comes in the form of a mechanical gauntlet worn on the hand.
The remcon allows its operator to control a specific robot from afar. For it to work, the robot must be equipped with an AV transmitter and a robolink adjusted to the same frequency as the remote control unit.
Using a remcon to activate or deactivate a robot is an attack or move action. Using it to make the robot move, attack, or use a skill is a full-round action for the operator.
Purchase DC: 15.
Restriction: None.
ROBOLINK (PL 5)
This unit can only be installed on the robot with no Intelligence score. It allows a remote operator to control a robot's actions from afar. It also enables the operator to shut down and activate the robot. The effective range of the robolink's transmitter is 1,000 feet. To control a robot equipped with a robolink, the operator requires a remote control unit (see above).
Purchase DC: 16.
Restriction: None.
TOOL MOUNT (PL 5)
Any robot with an armature, biomorph, biodroid, or bioreplica frame can be equipped with a tool mount. Liquid-state robots, due to their amorphous nature, cannot have tool mounts.
This mount is usually attached to the end of a robotic appendage and sports a single tool. A tool mount easily adjusts to house different kinds of tools, but it can hold only one tool at any given time.
The robot's internal power source powers the tool, if necessary.
The tool can be up to one size category larger than the robot's size category; for example, a Medium-size robot's tool mount can bear a Large or smaller tool. The tool can be any general item.
Purchase DC: 1 + the purchase DC of the tool.
Restriction: None.
VOCALIZER (PL 5)
This unit enables a robot to speak any language it knows. It must have the appropriate Speak Language skill, either acquired through class levels (for heroic robots) or skill software (for nonheroic robots).
Purchase DC: 10.
Restriction: None.
WEAPON MOUNT (PL 5)
Robots that lack the proper manipulators to grasp weapons are suitable candidates for weapon mounts. Any Diminutive or larger robot with an armature, biomorph, biodroid, or bioreplica frame can be equipped with them. Liquid-state robots, due to their amorphous nature, cannot have weapon mounts.
A weapon mount can be attached to almost any part of a robot's frame. The attached weapon can be one size category larger than the robot's size category; for example, a Medium-size robot can have a Large or smaller mounted weapon.
Any weapon can be mounted on the weapon mount. However, a robot-mounted weapon cannot be used as a hand-held weapon, or vice versa.
A robot's size determines the maximum number of weapon mounts it can have and the cost of each weapon mount, as shown in Table: Robot Weapon Mounts.
A weapon mount has compartments for storing ammunition. However, the purchase DC of the weapon mount does not include either the weapon or the ammunition.
Purchase DC: See Table: Robot Weapon Mounts, below.
Restriction: None.
Table: Robot Weapon Mounts
Robot's Frame Size
Maximum Weapon Mounts
Purchase DC
Diminutive or Tiny
1
4
Small or Medium-size
2
6
Large
3
8
Huge
4
10
Gargantuan
5
12
Colossal
6
14
INTEGRATED VIDEOPHONE (PL 6)
The integrated videophone enables the robot to make and receive videophone calls without resorting to the use of its manipulators (which may not be delicate enough to operate a standard videophone in any case). The view provided by the robot's videophone can be set at the time of installation, but it is commonly the same view afforded by the robot's visual sensors. Resetting the view requires 1 hour and a successful Repair check (DC 15).
Purchase DC: 14.
Restriction: None.
MAGNETIC FEET (PL 6)
The robot comes with electromagnetic grippers that allow it to cling to ferrous surfaces, including iron and steel. The robot using its magnetic feet gains a climb speed of 20 feet and need not make Climb checks to scale ferrous surfaces.
Purchase DC: 12.
Restriction: None.
SELF-DESTRUCT SYSTEM (PL 6)
Designed for robots in military and espionage roles, self-destruct systems ensure that the robot cannot be captured, analyzed, and reprogrammed. Installing a robot self-destruct system requires a Demolitions check (DC 20) instead of a Craft (mechanical) check; if the Demolitions check fails by 10 or more, the system detonates, destroying the robot and possibly harming others nearby.
The default self-destruct system is rigged to detonate when the robot is reduced to 0 hit points. With a second Demolitions check (DC 30), the system can be modified to detonate when the robot has a higher number of hit points remaining (5 hit points, for example).
The self-destruct system obliterates the robot regardless of how many hit points it has left. A robot destroyed by its own self-destruct system has no salvageable parts.
The robot's self-destruction triggers an explosion of shrapnel that deals collateral slashing damage to creatures in squares adjacent to the robot. A successful Reflex save (DC 10 + 1/2 the robot's HD) reduces the damage by half. Table: Robot Self-Destruct Systems shows the amount of collateral damage (and the system's purchase DC) based on the robot's size.
Purchase DC: See Table: Robot Self-Destruct Systems.
Restriction: Military (+3).
Table: Robot Self-Destruct Systems
Robot Size
Collateral Damage
Purchase DC
Colossal
12d6
27
Gargantuan
9d6
24
Huge
6d6
21
Large
4d6
19
Medium-size
2d6
17
Small
1d6
16
Tiny
-
15
Diminutive
-
15
Fine
-
15
SURVIVOR ARRAY (PL 6)
Robots are often used to explore environments inhospitable to organic creatures. The survivor array enables the robot to better traverse harsh terrain and withstand hostile conditions. A survivor array includes the following units:
• Topographical and astronomical guidance systems that grant a +10 equipment bonus on Navigate checks.
• A gyroscopic unit that improves the robot's base speed by +10 feet.
• A pressure-sealed, energy-resistant frame that allows the robot to function normally in low-gravity, high-gravity, and zero-gravity conditions, prevents oxidation and corrosion, and provides resistance to acid 10, cold 10, electricity 10, and fire 10.
• A nightvision amplifier that grants the robot darkvision out to a range of 60 feet or extends its normal darkvision range by +60 feet.
Purchase DC: 15 + one-half the base purchase DC of the robot's frame.
Restriction: Licensed (+1).
HOLO SCREEN (PL 7)
A holo screen unit projects a holographic image around the robot, making it appear as something else of roughly similar proportions occupying the same amount of space. For instance, it could make a Gargantuan robot look like a massive outcropping of rock or make a Fine robot look like a housefly.
Although the holographic projection appears real, physical objects can pass through it without difficulty. If the robot moves, the holographic image moves as well. Attacks made against the robot are treated as though it had 20% concealment, since the projected image may not perfectly match the robot's true proportions. A holo screen is powered by the robot's internal power source.
Purchase DC: 28.
Restriction: Licensed (+1).
INERTIAL INHIBITOR (PL 7)
The inertial inhibitor generates a thin magnetic field that radiates out from the robot, slowing the velocity of potentially damaging weapons and projectiles. The robot gains damage reduction 5/energy (the inertial inhibitor does not protect against attacks that deal acid, cold, electricity, fire, or sonic/concussion damage). The inertial inhibitor feeds on of the robot's internal power source.
Purchase DC: 29.
Restriction: Military (+3).
POLYVOX (PL 7)
This unit translates any language spoken within range of the robot's audio sensors into a language familiar to the robot (or binary code, if the robot has no Speak Language skills). A polyvox does not grant the ability to speak languages the robot does not know.
Purchase DC: 17.
Restriction: None.
SELF-REPAIR UNIT (PL 7)
A self-repair unit enables a robot to repair itself by replacing damaged parts with cannibalized or replicated ones. A robot with a self-repair unit can spend 1 hour repairing itself; this automatically restores 1d10 points of damage (no Repair check necessary). A robot cannot use this unit to repair another robot.
Purchase DC: 25.
Restriction: Licensed (+1).
PHOTON SCREEN (PL 8)
Using a series of light reflectors molded to the robot's frame, this unit bends light around the robot, rendering it invisible. Any items carried by the robot also become invisible. An invisible robot gains a +40 bonus on Hide checks if immobile, or a +20 bonus if moving. Pinpointing the location of an invisible robot that isn't attempting to hide requires a Spot check (DC 40 if the robot is immobile or DC 20 if the robot is moving).
An invisible robot gains 50% concealment against attacks from creatures that correctly pinpoint its fighting space.
The photon screen is powered by the robot's internal power source.
Purchase DC: 33.
Restriction: Restricted (+2).
ROBOT REPAIR UNIT (PL 8)
The RRU enables a robot to repair itself or another robot by replacing damaged parts with replicated new ones. In the latter case, the robot making the repairs must be adjacent to the damaged robot. The robot must spend a full-round action to repair itself or another robot; this automatically restores 1d10 points of damage (no Repair check necessary).
Purchase DC: 28.
Restriction: Licensed (+1).