These rules use two scales. If the encounter involves both
vehicles and characters on foot, use
character scale. If the scene involves only
vehicles, and they're likely to move at much higher speeds than characters or creatures on foot, use
chase scale.
Character Scale:
Character scale is identical to the standard movement scale: It's carried out on a grid in which each square equals 5 feet. In
character scale, most
vehicles are large enough to occupy multiple squares on the map grid. How many squares a vehicle occupies is specified in the vehicle's description.
When
moving a
vehicle, count the squares from the
vehicle's rear. When turning, pivot the
vehicle on the rear square toward which it is turning. When firing
weapons, count squares from the location of the weapon.
Chase Scale: In
chase scale, each square of the grid represents 50 feet.
In
chase scale, most commonly encountered
vehicles occupy only one square. (Some especially large
vehicles, such as ships or jumbo jets, might occupy more than one square.) More than one vehicle can occupy the same square.
Vehicles in the same square are considered to be 20 feet apart for the purposes of determining range for attacks.
Find topic in: Arcana, Bullet Points, Combat, Equipment, Future, Magic |
|
roleplaying msrd srd Combat Combat Vehicle And Combat wizards Movement roleplaying wizards Vehicle d20 Vehicle Scale Vehicle Vehicle wizards roleplaying rpg And Movement Combat wizards And d20 mrd srd And Combat Combat Vehicle Vehicle d20 Combat rpg 3.5 Combat |