Vehicle Movement And Combat - For simply traveling from point to point, the vehicle used is largely a matter of personal style and finances.
Attack Options - Firing a vehicle's weapon requires an attack action and uses the driver's or gunner's ranged attack modifier.
Characters In Vehicles - A character in a vehicle fills one of several possible roles, which determines what the character can do.
Collisions And Ramming - A collision occurs when a vehicle strikes another vehicle or a solid object.
Cover - When a character fires from a vehicle, objects or other vehicles in the way can provide cover for the target.
Crew Quality - Rather than force the GM to create, or remember, statistics for everyone...
Damage To Vehicle Occupants - When a vehicle takes damage from a collision, its occupants may take damage as well.
Damaging Vehicles - All vehicles have hit points, which are roughly equivalent to a character's hit points.
Declaring Speed - At the beginning of his or her action, a driver must declare his or her speed category for the round.
Driver Options - Here is what a vehicle driver can do in a single round:
Driving A Vehicle - Driving a vehicle is a move action, taken by the vehicle's driver.
Facing And Firing Arcs - Unlike with characters, when dealing with vehicles, the vehicle's facing (the direction it's pointing) is important.
Fighting From Vehicles - The following rules provide a further framework for combat involving vehicles.
Getting Started - Most vehicles can be entered with a move action and started with a second move action.
Hide And Seek - When being pursued, a driver can attempt a Hide check to lose the pursuer...
Losing Control - A collision or a failed stunt can cause a driver to lose control of his vehicle.
Moving - On his or her action, the driver moves the vehicle a number of squares that falls within the vehicle's speed category.
Repairing Damage - Repairing damage to a vehicle takes a full hour of work, a mechanical tool kit, and a garage or some other suitable facility.
Resolving Collisions - The base damage dealt by a vehicle collision depends on the speed and size of the objects involved.
Scale - These rules use two scales. If the encounter involves both vehicles and characters on foot, use character scale.
Simple Maneuvers - During a vehicle's movement, the driver can perform any one of the following maneuvers.
Stunts - Stunts are maneuvers that require a Drive check to perform successfully.
Targeting Occupants - An attack made against a vehicle uses the vehicle's Defense, modified by its speed category.
The Effects Of Speed - A fast- moving vehicle is harder to hit than a stationary one-but it's also harder to control, and to attack from.
Vehicle Combat Actions - Actions during vehicle combat are handled the same way as actions during personal combat.
Vehicle Sizes - Vehicles use the same size categories as characters and creatures, as shown on Table: Vehicle Sizes.
Vehicle Speed - Vehicle speed is expressed in five categories: stationary, alley speed, street speed, highway speed, and all-out.
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