Spin: The
vehicle skids, spinning wildly.
At
character scale, the
vehicle moves in its current direction a number of squares equal to the turn number for its
speed, then ends its movement. Once it stops,
roll 1d8 to determine its new facing: 1, no change; 2, right 45 degrees; 3, right 90 degrees; 4, right 135 degrees; 5, 180 degrees; 6, left 135 degrees; 7, left 90 degrees; 8, left 45 degrees. Reorient the
vehicle accordingly.
At
chase scale, the
vehicle moves 1 square and ends its movement.
Roll to determine its new facing as indicated above.
At
character scale, the
vehicle rolls in a straight line in its current direction for a number of squares equal to the turn number for its
speed, then ends its movement. At the end of the
vehicle's
roll, reorient the
vehicle perpendicular to its original direction of travel (determine left or right randomly).
Find topic in: Bullet Points, Combat |
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