"SPOT" SECURITY ROBOT (PL 6)
This robot looks like a man-sized, mechanical guard dog with four powerful legs, wicked jaws, and resilium
armor covering its body. It growls and barks at intruders with the aid of a vocalizer. "Spot" functions as a robotic watchdog and can only be mistaken for an actual dog at distances of 100 feet or more.
Restriction: Licensed (+1).
"Spot" Security Robot: CR 1; Medium-size construct; HD 1d10+10; hp 15; Mas -; Init +0; Spd 30 ft.;
Defense 17 (+1 Dex, +6
equipment), touch 11, flat-footed 16; BAB +0; Grp +2; Atk +2 melee (1d4+2, jaws) or +1 ranged; FS 5 ft. by 5 ft.; Reach 5 ft.; SQ construct traits; AL owner; SV Fort +0, Ref +1, Will +0; AP 0; Rep +0; Str 14, Dex 12, Con -, Int -, Wis 10, Cha 1.
Skills: Hide +5, Jump +6, Listen +6, Move Silently +5, Spot +6.
Locomotion: Multiple legs (4).
Sensors: Class IV
sensor system.
Skill Software: Hide
skill progit (4 ranks), Jump
skill progit (4 ranks), Listen
skill progit (4 ranks), Move Silently
skill progit (4 ranks), Spot
skill progit (4 ranks).
Ability Upgrade: Dexterity upgrade (+2).
The Armed Police Escort (APE) robot is designed to help police deal with civil disobedience and unrest in the urban jungle. This robot resembles a hulking, apelike man with thick arms and legs, clad headto- toe in interlocking duralloy plates. The robot's hands can be used for grappling or carrying items. It usually carries an OICW assault rifle. In addition, it has a mini-grenade launcher (with a compartment for concussion grenades) mounted in its left forearm and a laser pistol mounted in its right forearm. The APE robot cannot use its mounted
weapons if it is grappling.
APE Police Robot: CR 5; Large construct; HD 6d10+20; hp 55; Mas -; Init -1; Spd 20 ft.;
Defense 17 (-1 size, +8
equipment), touch 9, flatfooted 17; BAB +4; Grp +13; Atk +8 melee (1d4+5 nonlethal, 2 hands) or +3 ranged (2d8, OICW assault rifle); or +3 ranged (2d8, laser pistol); or +3 ranged (4d6 nonlethal, M79 grenade launcher with concussion grenade); or +3 ranged (2d8, OICW assault rifle or laser pistol) and -2 ranged (4d6 nonlethal, mini-grenade launcher with concussion grenade); FS 10 ft. by 10 ft.; Reach 10 ft.; SQ construct traits, critical systems, darkvision 60 ft.; AL police agency; SV Fort +2, Ref +2, Will +3; AP 0; Rep +0; Str 20, Dex 11, Con -, Int 10, Wis 12, Cha 5.
Skills: Climb +9, Hide -4, Listen +11, Search +4, Spot +13.
Equipment: OICW assault rifle with 4 30-round magazines, laser pistol (mounted), mini-grenade launcher (mounted) with 8
Locomotion: Legs (2,
speed-enhanced).
Sensors: Class V
sensor system (with ladar).
Skill Software: Climb
skill progit (4 ranks), Listen
skill progit (8 ranks), Search
skill progit (4 ranks), Spot
skill progit (8 ranks).
Ability Upgrades: Dexterity upgrade ( +2 ), Wisdom upgrade (+2).
Accessories: Magnetic feet,
weapon mounts (2).
"NUYU" DOPPELGANGER ROBOT (PL 7)
Each doppelganger robot is modeled after a specific person. "Nuyu" bioreplicas are often used as doubles for politicians and movie stars during high-risk public appearances. Government agencies also use them as spies and infiltrators. A "Nuyu" is usually programmed with enough knowledge of its biological counterpart to maintain the charade for a period of a few hours or days.
Restriction: Restricted (+2).
"Nuyu" Replacement Robot: CR 1; Medium-size construct; HD 1d10+10; hp 15; Mas -; Init +2 (+2
equipment); Spd 30 ft.;
Defense 10, touch 10, flat-footed 10; BAB +0; Grp +1; Atk +1 melee (1d3+1 nonlethal, 2 advanced hands) or +0 ranged; FS 5 ft. by 5 ft.; Reach 5 ft.; SQ construct traits, critical systems, darkvision 120 ft., doubled range increments, lifelike appearance; AL varies; SV Fort +0, Ref +0, Will +0; AP 0; Rep +0; Str 12, Dex 11, Con -, Int 10, Wis 10, Cha 12.
Skills: Bluff +5, Computer Use +4, Diplomacy +5, Disable Device +4, Disguise +5, Drive +4, Gather Information +5, Hide +4, Knowledge (current events) +4, Listen +6, Move Silently +4, Repair +4, Search +2, Sense Motive +4, Sleight of Hand
+4, Spot +6, Survival +4.
Equipment: Determined by the GM.
The "Nuyu" doppelganger robot has the following systems and
accessories:
Locomotion: Legs (2,
speed-enhanced).
Manipulators: Advanced hands (2).
Sensors: Class VII
sensor system.
Skill Software: Language chips (English, Japanese),
skill net (Bluff 4 ranks, Diplomacy 4 ranks, Disguise 4 ranks, Gather Information 4 ranks),
skill net (Computer Use 4 ranks, Disable Device 4 ranks, Knowledge [current events] 4 ranks, Repair),
skill net (Drive 4 ranks, Hide 4 ranks, Move Silently 4 ranks, Sleight of Hand 4 ranks),
skill net (Listen 4 ranks, Sense Motive 4 ranks, Spot 4 ranks, Survival 4 ranks).
Ability Upgrade: Charisma upgrade (+2).
Accessories: Integrated cell phone, self-destruct system, self-repair unit, vocalizer.