Some
law enforcement agencies and
military units go out of their way to
track the exact actions of their members by placing an identifying marker on any
ammunition expended. This marker may come in the form of a serial number stamped on a
weapon's casing, or may be as subtle as a chemical compound sprayed on the outside of the
ammunition it leaves the
weapon's chamber. Regardless of form, each round of
ammunition that is fired from the
weapon bears a unique tag that corresponds to the genetic code of the person to whom the
weapon is assigned, immediately identifying the attacker to any forensic analysis.
Restrictions: Ranged ballistic
weapons only.
Purchase DC Modifier: +2.
A particular piece of nonweapon equipment has been integrated into the weapon and can be used by the weapon's bearer at any time. This gadget is often used to give
ranged weapons features like glow-lamps or flares, though it is not limited to those applications. Some weapons may use the
integrated equipment gadget to incorporate a small computer or
sensor module, reducing the amount of equipment the character has to carry.
When selecting the
integrated equipment gadget, choose a piece of equipment. That equipment is integrated into the base
weapon and can be used at any time. Additionally, you must choose whether or not the equipment may be physically separated from the base
weapon or not at the time of purchase. This gadget may be selected multiple times, each time adding a single additional piece of equipment to the base model.
Restrictions: The character must also purchase the piece of equipment to be integrated separately from the
weapon, before the gadget modification is made.
Purchase DC Modifier: +1.
By eliminating wasted space and using microscopic components, some engineers are capable of producing
weapons vastly smaller than normal. Any weapon that makes use of the
miniaturized gadget is two size categories smaller than normal, to a minimum size of Diminutive.
Purchase DC Modifier: +5.