A replacement is a physical duplicate of a specific humanoid
, called a primary. Although a replacement does not gain the specific life experiences of its primary, it can easily mimic the demeanor and general behavior of the primary, enabling it to fill the same general role as the primary. A replacement is identical in appearance to the primary except it has jet-black eyes with no visible irises. Some replacements wear special contact lenses (purchase DC 12) to conceal this sinister physical divergence.
Replacements are bred in laboratories. A sample of the primary's subdermal tissue is required to create a replacement (dead skin cells or hair follicles will not do), and an adult replacement takes two months to grow. Creating a replacement requires a successful Craft (pharmaceutical) check (DC 50). The check must be made 1 month into the replacement's growth period, and a failed roll indicates the premature death of the replacement. Financing the growth and development of a replacement also requires a successful Wealth
check against a purchase DC of 48, rolled before the process of growing the clone commences.
"Replacement" is an inherited template that can be added to any humanoid
(referred to hereafter as the original). A replacement uses all the primary's statistics except as noted here.
Same as the original -1.
Change to one die type
smaller than the primary.
A replacement gains all of the original's extraordinary abilities
but none of its supernatural or spell-like abilities
(including psionics). A replacement gains none of the original's other special qualities
or talents. A replacement knows that it lacks some of the abilities
of the original and occasionally feels resentful toward the original for this reason.
Limited Existence (Ex):
A replacement has a programmed natural life span of one to four years (the creator must specify the life span when the project to create the replacement begins). Once the replacement reaches the end of its programmed life span, it must make a Fortitude save
(DC 25) once per day. Each failed save
drains the replacement of 1d6 points of Constitution. This ability
drain cannot be restored by any means. When its Constitution drops to 0, the replacement dissolves into a mass of protoplasmic goo. A replacement that dies before this time retains the shape of the original.
A replacement's primary allegiance
is to its creator or owner. This allegiance
cannot be broken unless the creator or owner does something to break it (such as by attacking the replacement).
Replacements do not acquire or amass action points
As the original, except ability scores
cannot exceed 12. Ability scores
of 13 or higher for the original are reduced to 12 for the replacement. A replacement that gains levels can never raise an ability score
A replacement has access to any skill in which the original has ranks, and all of a replacement's skills
are class skills
even if they are cross-class skills
for the original. A replacement gets a number of skill points per Hit Die equal to 4 + the replacement's Intelligence modifier (minimum 1 skill point per Hit Die). The replacement can never have more ranks in a skill than the original.
The replacement gains a +4 species bonus
on Disguise checks when impersonating the original. The bonus in-creases to +10 if the replacement wears contact lenses that hide its distinctive black eyes.
A replacement gains the original's feats
but cannot use any feat for which it no longer meets the prerequisites.
A replacement can read, write, and speak any language known by the original.
By character class.
Replacement Scientist (Human Smart Ordinary 5/Charismatic Ordinary 2):
CR 6; Medium-size humanoid
; HD 7d6+7; hp 31; Mas 12; Init +1; Spd 30 ft.; Defense
14, touch 14, flat-footed 13 (+1 Dex, +3 class); BAB +3; Grap +3; Atk +3 melee (1d3, unarmed strike); Full Atk +3 melee (1d3, unarmed strike), or +4 ranged (2d6, SITES M9); FS 5 ft. by 5 ft.; Reach
5 ft.; AL Creator; SV Fort +4, Ref +4, Will +3; AP 0; Rep +4; Str 10, Dex 12, Con 12, Int 12, Wis 11, Cha 9.
Bluff +4, Computer Use +4, Craft (chemical) +5, Decipher Script +3, Disguise +5 (+11 with contact lenses), Disable Device +3, Investigate +3, Knowledge (current events) +3, Knowledge (earth and life sciences) +7, Profession +3, Read/Write English, Read/Write Korean, Research +11, Search +3, Speak English, Speak Korean.
*The replacement does not meet the prerequisite for this feat
and therefore cannot use it.
SITES M9 (9mm autoloader pistol), 16 rounds of 9mm ammunition
license, notebook computer, briefcase, cellphone, corporate security pass, overcoat, business clothing