Halfling

Halflings read, write, and speak their own language. Particularly intelligent halflings know other languages as well, including any of the following Shadow languages: Dwarven, Elven, Gnome, Goblin, and Orc.
Species Traits
Halflings have the following traits:
Special Combat Bonuses: Halflings gain a +1 species bonus on attacks with thrown weapons and slings.
Saving Throw Bonuses: Halflings gain a +1 species bonus on all saving throws. In addition, they gain an additional +2 morale bonus on saving throws against fear.
Skill Bonuses: Halflings gain a +2 species bonus on Climb, Jump, Listen, and Move Silently checks. In addition, halflings gain the bonus skills Read/Write Language (any one) and Speak Language (any one).
Bonus Feat: Halflings gain the bonus feat Archaic Weapons Proficiency.
Halfling: CR 1/2; Small humanoid (Shadowkind); HD 1d8; hp 4; Mas 10; Init +1; Spd 20 ft.; Defense 12, touch 12, flat-footed 11 (+1 size, +1 Dex); BAB +0; Grap -5; Atk +0 melee (1d3-1 nonlethal, unarmed) or +0 melee (1d4-1/19-20, knife) or +1 ranged (1d4 electricity plus paralysis, taser) or +3 ranged (1d3, slingshot); Full Atk +0 melee (1d3-1 nonlethal, unarmed) or +0 melee (1d4-1/19-20, knife) or +2 ranged (1d4 electricity plus paralysis, taser) or +3 ranged (1d3, slingshot); FS 5 ft. by 5 ft.; Reach 5 ft.; SQ special combat bonuses; AL varies; SV Fort +1, Ref +4, Will +1; AP 0; Rep +0; Str 8, Dex 13, Con 10, Int 11, Wis 10, Cha 11.
Skills: Bluff +1, Climb +1, Diplomacy +2, Hide +5, Jump +1, Knowledge (any one) +1, Listen +2, Move Silently +3, Read/Write Halfling, Read/Write Language (any one), Sleight of Hand +3, Speak Halfling, Speak Language (any one).
Feats: Archaic Weapons Proficiency, Simple Weapons Proficiency.
Possessions: Slingshot, knife, taser, casual clothes, disposable camera.
Advancement: By character class.
Halfling Fast Hero 1/Charismatic Hero 1: CR 2; Small humanoid (Shadowkind); HD 1d8 plus 1d6; hp 11; Mas 10; Init +3; Spd 20 ft.; Defense 17, touch 17, flat-footed 14 (+1 size, +3 Dex, +3 class); BAB +0; Grap -4; Atk +1 melee (1d3 nonlethal, unarmed strike) or +1 melee (1d4/19-20, knife) or +4 ranged (2d4, Pathfinder) or +4 ranged (1d4 electricity plus paralysis, taser) or +5 ranged (1d3, slingshot); Full Atk +1 melee (1d3 nonlethal, unarmed strike) or +1 melee (1d4/ 19-20, knife) or +4 ranged (2d4, Pathfinder) or +4 ranged (1d4 electricity plus paralysis, taser) or +5 ranged (1d3, slingshot); FS 5 ft. by 5 ft.; Reach 5 ft.; SQ special combat bonuses; AL varies; SV Fort +2, Ref +6, Will +0; AP 1; Rep +2; Str 10, Dex 17, Con 10, Int 14, Wis 8, Cha 13.
Skills: Balance +5, Bluff +3, Climb +2, Diplomacy +3, Escape Artist +5, Gather Information +3, Hide +11, Jump +2, Knowledge (current events) +3, Knowledge (popular culture) +4, Knowledge (streetwise) +4, Listen +3, Move Silently +7, Perform (any one) +2, Read/Write Halfling, Read/Write Language (any three), Sleight of Hand +7, Speak Halfling, Speak Language (any three), Tumble +7.
Feats: Archaic Weapons Proficiency, Personal Firearms Proficiency, Simple Weapons Proficiency.
Talent (Fast Hero): Evasion.
Talent (Charismatic Hero): Fast-talk.
Possessions: Slingshot, knife, loaded Pathfinder (.22 revolver), speed loader (with 6 extra .22 rounds), taser, casual clothes, disposable camera.
Find topic in: Arcana, Bullet Points
ElfHalf-ElfHalfling
Languages Of ShadowShadowkind Human
wizards mrd Shadow roleplaying wizards Shadow mrd 3.5 wizards Halfling Shadow Shadow rpg Arcana MRD Descriptions roleplaying d20 rpg Shadow msrd d20 roleplaying d20 Creature 3.5 srd MRD modern rpg Shadow 3.5 Halfling Creature d20 MRD rpg d20 Descriptions