Extreme sports and extreme danger go hand-in-hand. The following items are sports and recreational equipment that heroes might use in their adventures.
In-line skates allow a character to increase his or her
speed by an additional 20 feet per round on level ground and an additional 30 feet per round on a downward slope. The character can only take attack or
move actions while using
in-line skates (no
full-round actions except a double move). If the character attempts any fancy maneuvers, he must make a
Balance check (DC 10); the DC can increase based on how difficult the GM determines the maneuver to be. A failed check means that he falls, taking
damage as if he fell 10 feet vertically for every 20 feet of movement.
The
skateboard has become a ubiquitous part of city living. On level ground, a
skateboard increases a person's
speed by an additional 10 feet per round. On a downward slope, this increases by an additional 20 feet per round. The character can only take attack or
move actions while riding a
skateboard. Any time he does anything fancy, the rider must make a
Balance check (DC 15). The DC can increase based on how difficult a maneuver he is attempting. A failed check means that he falls, taking
damage as if he fell 10 feet vertically for every 20 feet of movement.
For game purposes,
skis and snowboards operate the same way. When
moving downhill on snow or icy terrain, the character's
speed increases by an additional 30 feet per
move action (20 feet when using cross-country skis on more-or-less level terrain). A person can only move at half
speed while using skis up a slope. Any time the character performs some sort of fancy maneuver, he must make a
Balance check (DC 15). The DC can increase based on how difficult a maneuver he is attempting. A failed check means that he falls, taking
damage as if he fell 10 feet vertically for every 20 feet of movement. If the character is skiing on fresh snow, this
damage is reduced by one die. Ski poles can be used as impromptu
weapons.