Constrict (Ex): A
giant anaconda deals 1d6+16 points of bludgeoning
damage with a successful
grapple check against a target at least one
size category smaller than itself.
Improved Grab (Ex): To use this
ability, the
giant anaconda must hit an opponent at least one
size category smaller than itself with either a bite or a tail slap attack. If it gets a hold, it automatically deals bite or tail slap
damage each round that the hold is maintained, and it can
constrict in the same round and attempt to swallow in the next round. If the
giant anaconda wishes, it can continue to attack with its tail or its bite (not both) while it grapples with its body, but it takes a -20 penalty on all
grapple checks if it does so.
Scent (Ex): This
ability allows a
giant anaconda to detect approaching enemies, sniff out hidden foes, and
track by sense of smell.
Skill Bonuses: A
giant anaconda gains a +8 species bonus on
Balance, Climb, and Swim checks and a +4 species bonus on Hide, Listen, and Spot checks.
Swallow Whole (Ex): If a
giant anaconda begins its turn with an opponent one or more
size categories smaller than itself held in its mouth, it can attempt a new
grapple check as though trying to pin the opponent. If it succeeds, it swallows its opponent, automatically dealing bite
damage. Once inside the
giant anaconda, the opponent takes bludgeoning
damage equal to the anaconda's tail slap attack plus 1d6 points of
acid damage per round from the monster's stomach. A successful
grapple check allows the swallowed
creature to climb out of the stomach and return to the
giant anaconda's maw, where another successful
grapple check is needed to get free. Alternatively, the swallowed
creature can attack from inside the stomach using claws or a Small or Tiny slashing
weapon. Dealing at least 30 points of
damage to the stomach (
Defense 18) in this way creates an opening large enough to permit escape. Once a single swallowed
creature exits, muscular action closes the hole; thus, another swallowed
creature must cut its own way out. A Huge
giant anaconda's stomach can hold 1 Large, 2 Medium-
size, 8 Small, 32 Tiny, or 128 Diminutive or smaller opponents.
Giant Anaconda: CR 9; Huge
animal; HD 12d8+60; hp 114; Mas 21; Init +1; Spd 20 ft., climb 20 ft., swim 40 ft.;
Defense 16, touch 9, flat-footed 15 (-2
size, +1 Dex, +7 natural); BAB +9; Grap +28; Atk +18 melee (1d6+11, tail slap); Full Atk +18 melee (1d6+11, tail slap) and +13 melee (2d6+5, bite); FS 15 ft. by 15 ft.;
Reach 10 ft; SQ
constrict (1d6+16),
improved grab, low-light vision,
scent,
swallow whole; AL none; SV Fort +13, Ref +9, Will +5; AP 0; Rep +0; Str 32, Dex 13, Con 21, Int 1, Wis 12, Cha 2.
Skills:
Balance +9, Climb +19, Hide +12, Listen +5, Spot +5, Swim +19.
Advancement: 13-23 HD (Huge); 24-36 HD (Gargantuan).
Advanced Giant Anaconda: CR 15; Gargantuan
animal; HD 30d8+210; hp 345; Mas 25; Init +1; Spd 20 ft., climb 20 ft., swim 40 ft.;
Defense 18, touch 7, flat-footed 17 (-4
size, +1 Dex, +11 natural); BAB +22; Grap +49; Atk +33 melee (1d8+15, tail slap); Full Atk +33 melee (1d8+15, tail slap) and +28 melee (2d8+7, bite); FS 20 ft. by 20 ft.;
Reach 15 ft; SQ
constrict (1d8+22),
improved grab, low-light vision,
scent,
swallow whole; AL none; SV Fort +24, Ref +18, Will +11; AP 0; Rep +0; Str 40, Dex 13, Con 25, Int 1, Wis 12, Cha 2.
Skills:
Balance +9, Climb +23, Hide +8, Listen +5, Spot +5,
Swim +23.