Damage Reduction 10/Ballistic (Ex): A fleshraker ignores the first 10 points of
damage dealt by any nonballistic
weapon.
Death Hunger (Ex): A fleshraker that goes 24 hours without killing a human suffers 1d4 points of Constitution
damage. This
damage cannot be restored until the fleshraker kills a human, at which point the
ability damage heals normally.
Fire Resistance 20 (Ex): A fleshraker ignores the first 20 points of
damage from any attack that deals fire
damage.
Immunities (Ex): A fleshraker is immune to slashing and piercing
weapons.
Wounding Weapon (Su): Any slashing
weapon wielded by a fleshraker can inflict terrible wounds that bleed profusely. In addition to the normal
damage the
weapon deals, the target takes 1 point of
damage that round and each subsequent round from bleeding. Multiple wounds from a
wounding weapon result in cumulative bleeding loss (two wounds for 2 points of
damage per round, and so on). A successful Treat Injury check (DC 15) or the application of any
cure spell stops the bleeding. The
weapon does not retain this
ability outside the grasp of a knife
fiend, although any bleeding wounds it has inflicted continue to bleed if the fleshraker is disarmed.
Fleshraker (knife fiend): CR 3; Medium-
size outsider; HD 4d8+8; hp 26; Mas 14; Init +4; Spd 30 ft.;
Defense 24, touch 14, flat-footed 20 (+4 Dex, +9 natural, +1 leather jacket); BAB +4; Grap +5; Atk +9 melee (1d4+1/19-20, knife); Full Atk +9 melee (1d4+1/19-20, knife) or +9 ranged (1d4+1/19-20, knife); FS 5 ft. by 5 ft.;
Reach 5 ft.; SQ
damage reduction 10/ballistic, darkvision 60 ft.,
fire resistance 20,
immunities,
wounding weapon; AL evil, chaos; SV Fort +6, Ref +8, Will +5; AP 0; Rep +0; Str 12, Dex 18, Con 14, Int 14, Wis 12, Cha 10.
Skills:
Balance +8, Bluff +4, Disguise +4, Escape Artist +8, Hide +8, Knowledge (arcane lore) +6, Knowledge (behavioral science) +6, Listen +5, Move Silently +8, Read/Write Abyssal, Read/Write English, Read/Write Latin, Speak English, Speak Abyssal, Speak Latin, Spot +5.
Possessions: Leather jacket, casual outfit, hat, 12 knives.
Advancement: By character class.
Fleshraker Fast Hero 3: CR 6; Medium-
size outsider; HD 4d8+8 plus 3d8+4; hp 43; Mas 14; Init +8; Spd 30 ft.;
Defense 28, touch 21, flat-footed 24 (+4 Dex, +9 natural, +4 class, +1 leather jacket); BAB +6; Grap +5; Atk +11 melee (1d4+1/19-20, knife); Full Atk +11/+6 melee (1d4+1/19-20, knife) or +11/+6 ranged (1d4+1/19-20, knife); FS 5 ft. by 5 ft.;
Reach 5 ft.; SQ
damage reduction 10/ballistic, darkvision 60 ft.,
death hunger,
fire resistance 20,
immunities,
wounding weapon; AL evil, chaos; SV Fort +6, Ref +11, Will +6; AP 1; Rep +1; Str 12, Dex 18, Con 14, Int 14, Wis 12, Cha 10.
Skills:
Balance +10, Bluff +7, Disguise +7, Escape Artist +10, Hide +11, Knowledge (arcane lore) +6, Knowledge (behavioral science) +6, Listen +6, Move Silently +11, Read/Write Abyssal, Read/Write English, Read/Write Latin, Speak English, Speak Abyssal, Speak Latin, Spot +6.
Talents (Fast Hero): Evasion, uncanny
dodge 1.
Possessions: Leather jacket, casual outfit, hat, 12 knives.