Damage Reduction 10/Ballistic (Ex): A fleshraker ignores the first 10 points of damage dealt by any nonballistic weapon.
Death Hunger (Ex): A fleshraker that goes 24 hours without killing a human suffers 1d4 points of Constitution damage. This damage cannot be restored until the fleshraker kills a human, at which point the abilitydamage heals normally.
Fire Resistance 20 (Ex): A fleshraker ignores the first 20 points of damage from any attack that deals fire damage.
Immunities (Ex): A fleshraker is immune to slashing and piercing weapons.
Wounding Weapon (Su): Any slashing weapon wielded by a fleshraker can inflict terrible wounds that bleed profusely. In addition to the normal damage the weapon deals, the target takes 1 point of damage that round and each subsequent round from bleeding. Multiple wounds from a wounding weapon result in cumulative bleeding loss (two wounds for 2 points of damage per round, and so on). A successful Treat Injury check (DC 15) or the application of any cure spell stops the bleeding. The weapon does not retain this ability outside the grasp of a knife fiend, although any bleeding wounds it has inflicted continue to bleed if the fleshraker is disarmed.
Fleshraker (knife fiend): CR 3; Medium-sizeoutsider; HD 4d8+8; hp 26; Mas 14; Init +4; Spd 30 ft.; Defense 24, touch 14, flat-footed 20 (+4 Dex, +9 natural, +1 leather jacket); BAB +4; Grap +5; Atk +9 melee (1d4+1/19-20, knife); Full Atk +9 melee (1d4+1/19-20, knife) or +9 ranged (1d4+1/19-20, knife); FS 5 ft. by 5 ft.; Reach 5 ft.; SQ damage reduction 10/ballistic, darkvision 60 ft., fire resistance 20, immunities, wounding weapon; AL evil, chaos; SV Fort +6, Ref +8, Will +5; AP 0; Rep +0; Str 12, Dex 18, Con 14, Int 14, Wis 12, Cha 10.
Possessions: Leather jacket, casual outfit, hat, 12 knives.
Advancement: By character class.
Fleshraker Fast Hero 3: CR 6; Medium-sizeoutsider; HD 4d8+8 plus 3d8+4; hp 43; Mas 14; Init +8; Spd 30 ft.; Defense 28, touch 21, flat-footed 24 (+4 Dex, +9 natural, +4 class, +1 leather jacket); BAB +6; Grap +5; Atk +11 melee (1d4+1/19-20, knife); Full Atk +11/+6 melee (1d4+1/19-20, knife) or +11/+6 ranged (1d4+1/19-20, knife); FS 5 ft. by 5 ft.; Reach 5 ft.; SQ damage reduction 10/ballistic, darkvision 60 ft., death hunger, fire resistance 20, immunities, wounding weapon; AL evil, chaos; SV Fort +6, Ref +11, Will +6; AP 1; Rep +1; Str 12, Dex 18, Con 14, Int 14, Wis 12, Cha 10.
Possessions: Leather jacket, casual outfit, hat, 12 knives.
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