Fiends vary wildly. GMs are encouraged to design their own fiends using the information provided in the Table: Outsiders and below. Several sample fiends are given below.
Fiends have the following traits.
Natural Armor: A fiend has preternaturally tough skin and gains a
natural armor bonus to
Defense. The bonus depends on its
size, and higher bonuses are allowable: Tiny or smaller +2, Small +5, Medium-
size +9, Large +14, Huge +16, Gargantuan +18, Colossal +20.
Telepathy (Su): Fiends with an Intelligence of 6 or higher can communicate telepathically with any
creature within 100 feet that has a language.
Allegiances: All fiends have a primary
allegiance to evil. Fiends may also have an
allegiance to either chaos or law.
Automatic Languages: Fiends can speak Abyssal (the language of demons) and a number of additional languages equal to their Intelligence bonus. Fiends with an Intelligence of 8 or higher can also read and write these languages.
Advancement: By character class.
Table: Fiend Immunities, Resistances, and Damage Reduction
|
Roll d%
|
Immunity
|
Roll d%
|
Resistance
|
Roll d%
|
Damage Reduction
|
01-06
|
Acid damage |
01-21
|
None (do not roll again) |
01-33
|
None (do not roll again) |
07-12
|
Cold damage |
22-27
|
Acid resistance 10 |
34-45
|
5/specific weapon type 1 |
13-18
|
Sonic/concussion damage |
28-30
|
Acid resistance 20 |
46-57
|
10/specific weapon type 1 |
19-24
|
Electricity damage |
31-36
|
Cold resistance 10 |
58-63
|
20/specific weapon type1 |
25-30
|
Fire damage |
37-39
|
Cold resistance 20 |
64-72
|
5/+1 |
31-36
|
Ballistic damage |
40-45
|
Sonic/concussion resistance 10 |
73-81
|
10/+1 |
37-42
|
Bludgeoning damage |
46-48
|
Sonic/concussion resistance 20 |
82-84
|
15/+1 |
43-48
|
Piercing damage |
49-54
|
Electricity resistance 10 |
85-87
|
20/+1 |
49-54
|
Slashing damage |
55-57
|
Electricity resistance 20 |
88-90
|
5/+2 |
55-60
|
Poison damage |
58-63
|
Fire resistance 10 |
91-93
|
10/+2 |
61-66
|
Radiation damage |
64-66
|
Fire resistance 20 |
94-98
|
15/+2 |
67-100
|
Choose one, and roll again |
67-100
|
Choose one, and roll again |
99-100
|
20/+2 |
1 Includes weapons made of a specific material (silver or wood, for example) or weapons that deal a specific type of damage (ballistic, bludgeoning, piercing, or slashing). |
Find topic in: Bullet Points, Creatures |
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