If a ferret hits with a bite attack, it uses its powerful jaws to latch onto the opponent's body and automatically deals bite damage
each round it remains attached. An attached ferret loses its Dexterity bonus to Defense
and has a Defense
allows a ferret to detect approaching enemies, sniff out hidden foes, and track
by sense of smell.
A ferret receives a +8 species bonus
checks and a +4 species bonus
on Move Silently checks. It uses its Dexterity modifier for Climb checks.
CR 1/4; Tiny animal
; HD 1
¼2 d8; hp 2; Mas 10; Init +2; Spd 20 ft., climb 20 ft.; Defense
14, touch 14, flat-footed 12 (+2 size
, +2 Dex); BAB +0; Grap -12; Atk +4 melee (1d3-4, bite); Full Atk +4 melee (1d3-4, bite); FS 2 1/2 ft. by 2 1/2 ft.; Reach
0 ft.; SQ attach
, low-light vision, scent
; AL none; SV Fort +2, Ref +4, Will +1; AP 0; Rep +0; Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 5.
+10, Climb +11, Hide +13, Move Silently +9, Spot +4.
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