Snakes have the following traits.
Variable Size: See Table:
Creature Sizes for attack and
Defense modifiers based on
size, as well as for a snake's fighting space (assuming the
creature is coiled) and
reach.
Poison (Ex): A viper injects venom with a successful bite. The victim must succeed on a Fortitude save or take 1d6 points of temporary Constitution
damage; a second Fortitude save must be made 1 minute later to negate the venom's secondary
damage (same as the initial
damage). The save DC is equal to 11 + 1/2 the snake's Hit Dice + the snake's Constitution modifier (DC 11 for a
Tiny viper).
Scent (Ex): This
ability allows a snake to detect approaching enemies, sniff out hidden foes, and
track by sense of smell. See Special Qualities for more information.
Skill Bonuses: Snakes receive a +8
species bonus on
Balance checks and a +4
species bonus on Hide, Listen, and Spot checks. Snakes apply either their Strength or Dexterity modifier, whichever is higher, to Climb checks.
Constrictor Snake: CR 2; Medium-
size animal; HD 3d8+3; hp 16; Mas 13; Init +3; Spd 20 ft., climb 20 ft., swim 20 ft.;
Defense 15, touch 13, flat-footed 12 (+3 Dex, +2 natural); BAB +2; Grap +5; Atk +5 melee (1d6+4, bite); Full Atk +5 melee (1d6+4, bite); FS 5 ft. by 5 ft. (coiled);
Reach 5 ft.; SQ
improved grab,
constrict 1d6+4,
scent, low-light vision; AL none; SV Fort +4, Ref +6, Will +2; AP 0; Rep +0; Str 17, Dex 17, Con 13, Int 1, Wis 12, Cha 2.
Skills: Balance +11, Climb +14, Hide +11, Listen +9, Spot +9, Swim +11.
Advancement: 4-8 HD (Large); 9-16 HD (Huge); 17-32 HD (Gargantuan).
Tiny Viper: CR 1/3; Tiny
animal; HD 1/4 d8; hp 1; Mas 11; Init +3; Spd 15 ft., climb 15 ft., swim 15 ft.;
Defense 17, touch 15, flat-footed 14 (+2
size, +3 Dex, +2 natural); BAB +0; Grap -10; Atk +5 melee (1d3-2 plus
poison, bite); Full Atk +5 melee (1d3-2 plus
poison, bite); FS 2 1/2 ft. by 2 1/2 ft. (coiled);
Reach 0 ft.; SQ
poison,
scent, low-light vision; AL none; SV Fort +2, Ref +5, Will +1; AP 0; Rep +0; Str 6, Dex 17, Con 11, Int 1, Wis 12, Cha 2.
Skills: Balance +11, Climb +12, Hide +18, Listen +8, Spot +8, Swim +11.
Advancement: 1/2-1 HD (Small); 2 HD (Medium-
size); 3-4 HD (Large); 5-16 HD (Huge).
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