Magical Beast

A magical beast is similar to an animal but can have an Intelligence score higher than 2. A magical beast might possess supernatural or extraordinary abilities, or it might be bizarre in appearance and habits. See Table: Magical Beasts for physical ability scores, recommended minimum Hit Dice, and damage based on size.
Hit Die: d10.
Base Attack Bonus: Total Hit Dice (see Table: Creature Saves and Base Attack Bonuses).
Good Saving Throws: Fortitude, Reflex.
Skill Points: 2 x Int score, plus 1 point per Hit Dice beyond 1 HD, or 10-15 points if Int score is 1 or 2.
Feats: 1 + Int modifier (minimum 0), plus 1 feat per 4 Hit Dice beyond 1 HD.
Magical beasts share the following additional traits.
Weapon and Armor Proficiency: Magical beasts are proficient with their natural weapons only. They are not proficient with armor.
Keen Sight (Ex): Magical beasts have darkvision with a range of 60 feet and low-light vision (unless noted otherwise).
Table: Magical beasts
Size
Str
Dex
Con
Minimum HD
Slam
Bite
Claw
Gore
Colossal
42-43
10-11
28-29
32d10
2d6
4d6
2d8
4d6
Gargantuan
34-35
10-11
24-25
16d10
1d8
2d8
2d6
2d8
Huge
26-27
10-11
20-21
8d10
1d6
2d6
2d4
2d6
Large
18-19
12-13
16-17
2d10
1d4
1d8
1d6
1d8
Medium-size
10-11
14-15
12-13
1d10
1d3
1d6
1d4
1d6
Small
6-7
16-17
10-11
1/2 d10
1d2
1d4
1d3
1d4
Tiny
2-3
18-19
10-11
1/4 d10
1
1d3
1d2
1d3
Diminutive
1
20-21
10-11
1/8 d10
-
1d2
1
1d2
Fine
1
22-23
10-11
1/16 d10
-
1
-
1
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