Keen Sight (Ex): Gargoyles have darkvision with a range of 60 feet and low-light vision.
Freeze (Ex): A gargoyle can hold itself so still it appears to be a statue. An observer must succeed on a Spot check (DC 20) to notice the gargoyle is alive.
Damage Reduction 15/+1 (Su): In campaigns without magic
weapons, the GM can either disregard the gargoyle's
damage reduction or apply the
damage reduction only to certain types of
weapons (ballistic, bludgeoning, sonic/concussion, piercing, or slashing).
Skill Bonus: A gargoyle receives a +8
species bonus on Hide checks when concealed against a background of worked stone.
Automatic Language: Gargoyles speak (but neither read nor write) Terran.
Gargoyle: CR 4; Medium-
size magical beast; HD 4d10+16; hp 38; Mas 18; Init +2; Spd 45 ft., fly 75 ft. (average);
Defense 16, touch 14, flat-footed 12 (+2 Dex, +4 natural); BAB +4; Grap +4; Atk +6 melee (1d4, claw); Full Atk +6 melee (1d4, 2 claws), +4 melee (1d6, bite), +4 melee (1d6, gore), or +6 ranged; FS 5 ft by 5 ft.;
Reach 5 ft.; SQ
freeze,
keen sight,
damage reduction 15/+1; AL chaos, evil; SV Fort +8, Ref +6, Will +1; AP 0; Rep +0; Str 11, Dex 14, Con 18, Int 6, Wis 11, Cha 7.
Skills: Hide +9 (+17 when concealed against worked stone), Listen +4, Speak Terran, Spot +4.
Advancement: 5-6 HD (Medium-
size); 7-12 HD (Large); or by character class.
Gargoyle Tough Hero 3: CR 7; Medium-
size humanoid magical beast; HD 4d10+16 plus 3d10+12 plus 3 (robust); hp 69; Mas 18; Init +2; Spd 45 ft., fly 75 ft. (average);
Defense 18, touch 14, flat-footed 16 (+2 Dex, +2 class, +4 natural); BAB +6; Grap +6; Atk +8 melee (1d4, claw); Full Atk +8 melee (1d4, 2 claws), +6 melee (1d6, bite), +6 melee (1d6, gore), or +8 ranged; SQ
freeze,
keen sight,
damage reduction 15/+1; AL chaos, evil; SV Fort +10, Ref +7, Will +2; AP 1; Rep +1; Str 11, Dex 15, Con 18, Int 6, Wis 11, Cha 7.
Skills: Hide +11 (+19 when concealed against worked stone), Intimidate +1, Listen +4, Move Silently +4, Speak Terran, Spot +4.
Talents (Tough Hero): Robust, stamina.