Challenge Rating: Same as base
creature +1.
Attacks: A maniac retains all the
attacks of the base
creature and gains a slam attack if the base
creature didn't already have one. If the base
creature did not have a slam attack, use the base
damage values in the table below. Otherwise, use the values below or the base
creature's base
damage, whichever is greater.
Size
|
Slam Damage
|
Fine |
1
|
Diminutive |
1d2
|
Tiny |
1d3
|
Small |
1d4
|
Medium-size |
1d6
|
Large |
1d8
|
Huge |
2d6
|
Gargantuan |
2d8
|
Colossal |
4d6
|
Special Qualities: A maniac retains all the
special qualities of the base
creature and gains the additional qualities described below.
Ability Surge (Ex): Once per day as a free action, the maniac can temporarily increase its Strength and Dexterity scores, but doing so imposes a penalty on its
saving throws. While this
ability is in effect, the maniac gains a +4 morale bonus to both Strength and Dexterity but takes a -2 penalty on all
saving throws.
Ability surge lasts for a number of rounds equal to the maniac's character level. Following an
ability surge, the maniac is fatigued (-2 to Strength and Dexterity) for as many rounds as the surge was in effect, but it may negate this penalty as a free action by spending an
action point.
Damage Reduction 5/- (Ex): A maniac ignores the first 5 points of
damage dealt by any
attack.
Immunities (Ex): A maniac is immune to mind-affecting effects.
Ability Scores: A maniac gains the following
ability score increases: Str +4, Con +4.
Maniac (Strong Hero 2/Tough Hero 3): CR 6; Mediumsize
humanoid; HD 5d12+20 plus 3 (robust) plus 3 (
Toughness); hp 58; Mas 22; Init +1; Spd 30 ft.;
Defense 15, touch 15, flat-footed 14 (+1 Dex, +4 class); BAB +4; Grap +8; Atk +8 melee (1d4+5/19-20 nonlethal, improved unarmed strike) or +8 melee (1d6+5, slam) or +8 melee (3d6+5, chain saw); Full Atk +8 melee (1d4+5/19-20 nonlethal, improved unarmed strike) or +8 melee (1d6+5, slam) or +8 melee (3d6+5, chain saw) or +5 ranged; FS 5 ft. by 5 ft.;
Reach 5 ft.; SQ
ability surge,
damage reduction 5/-, immunities, resistance to
massive damage; AL chaos, evil; SV Fort +12, Ref +2, Will +2; AP 2; Rep +1; Str 18, Dex 13, Con 19, Int 8, Wis 12, Cha 10.
Skills: Climb +9, Jump +9, Read/Write English, Speak English, Spot +4, Survival +4.
Talents (Strong Hero): Melee smash.
Talents (Tough Hero): Remain conscious, robust.
Possessions: Chain saw, Halloween mask, bloodstained overalls.