Same as base creature
A maniac retains all the attacks
of the base creature
and gains a slam attack if the base creature
didn't already have one. If the base creature
did not have a slam attack, use the base damage
values in the table below. Otherwise, use the values below or the base creature
's base damage
, whichever is greater.
A maniac retains all the special qualities
of the base creature
and gains the additional qualities described below.
Ability Surge (Ex):
Once per day as a free action, the maniac can temporarily increase its Strength and Dexterity scores, but doing so imposes a penalty on its saving throws
. While this ability
is in effect, the maniac gains a +4 morale bonus to both Strength and Dexterity but takes a -2 penalty on all saving throws
surge lasts for a number of rounds equal to the maniac's character level. Following an ability
surge, the maniac is fatigued (-2 to Strength and Dexterity) for as many rounds as the surge was in effect, but it may negate this penalty as a free action by spending an action point
Damage Reduction 5/- (Ex):
A maniac ignores the first 5 points of damage
dealt by any attack
Immunities (Ex): A maniac is immune to mind-affecting effects.
A maniac gains the following ability score
increases: Str +4, Con +4.
Maniac (Strong Hero 2/Tough Hero 3):
CR 6; Mediumsize humanoid
; HD 5d12+20 plus 3 (robust) plus 3 (Toughness
); hp 58; Mas 22; Init +1; Spd 30 ft.; Defense
15, touch 15, flat-footed 14 (+1 Dex, +4 class); BAB +4; Grap +8; Atk +8 melee (1d4+5/19-20 nonlethal, improved unarmed strike) or +8 melee (1d6+5, slam) or +8 melee (3d6+5, chain saw); Full Atk +8 melee (1d4+5/19-20 nonlethal, improved unarmed strike) or +8 melee (1d6+5, slam) or +8 melee (3d6+5, chain saw) or +5 ranged; FS 5 ft. by 5 ft.; Reach
5 ft.; SQ ability
reduction 5/-, immunities, resistance to massive damage
; AL chaos, evil; SV Fort +12, Ref +2, Will +2; AP 2; Rep +1; Str 18, Dex 13, Con 19, Int 8, Wis 12, Cha 10.
Climb +9, Jump +9, Read/Write English, Speak English, Spot +4, Survival +4.
Talents (Strong Hero):
Talents (Tough Hero):
Remain conscious, robust.
Chain saw, Halloween mask, bloodstained overalls.