Skunk apes speak their own language, which has no written form. They may read, write, and speak a number of additional languages equal to their Intelligence bonus (if any).
Skunk apes have the following traits:
Skunk apes exude a stench
reminiscent of rotting vegetation, ammonia, and decay. When frightened or angry, they can intensify this odor such that all creatures within 30 feet of the skunk ape must succeed at a Fortitude save (DC 12) or be nauseated for 2d6 rounds. A nauseated creature may take only a single move action
per turn and may not perform actions requiring concentration or attention. Skunk apes are immune to their own stench
but not to the stench
of other creatures.
Woodland Stride (Ex):
The oily fur of the skunk ape allows it to pass through any sort of undergrowth (thorn bushes, briars, cranberry bogs, and other overgrown areas) at normal speed
Skunk apes can see in the dark up to 60 feet. Darkvision
is black and white only, but it is otherwise like normal sight, and skunk apes can function with no light at all.
CR 1/2; Medium monstrous humanoid; HD 1d8; hp 4; Mas 11; Init +1; Spd 30 ft.; Defense
13, touch 11, flatfooted 12 (+1 Dex, +2 natural); BAB +1; Grap +2; Atk +2 melee (1d4+1, claw); Full Atk +2 melee (1d4+1, 2 claws) or +2 ranged; FS 5 ft. by 5 ft.; Reach 5 ft.; SQ stench
, woodland stride
60 ft.; SV Fort +0, Ref +3, Will +1; AP 0; Rep +0; Str 13, Dex 12, Con 11, Int 8, Wis 8, Cha 8.
Hide +5, Listen +5, Move Silently +5, Speak Skunk Ape, Spot +5.
By character class.
Skunk Ape Dedicated Hero 3/Acolyte 2:
CR 5; Medium monstrous humanoid; HD 3d6+9 plus 2d8+6; hp 37; Mas 16; Init +5 (+1 Dex, +4 Improved Initiative
); Spd 30 ft.; Defense
16, touch 14, flat-footed 15 (+1 Dex, +2 natural, +3 class); BAB +4; Grap +5; Atk +5 melee (1d4+1, claw) or +5 ranged (1d4, sling); Full Atk +5 melee (1d4+1, 2 claws) or +5 ranged (1d4, sling) or +5 ranged touch (special, net); FS 5 ft. by 5 ft.; Reach 5 ft.; SQ stench
, woodland stride
60 ft., divine spells
, turn or rebuke undead 2/day; AL good; SV Fort +8, Ref +4, Will +7; AP 2; Rep +3; Str 13, Dex 12, Con 16, Int 10, Wis 14, Cha 8.
Concentration +7, Knowledge (theology and philosophy) +6, Listen +7, Read/Write Language (any one), Sense Motive +8, Speak Language (any one), Speak Skunk Ape, Spellcraft +4, Spot +7, Survival +7, Treat Injury +4.
Talents (Dedicated Hero):
(4/4): 0-cure minor wounds, detect magical aura, read magic, resistance;
1st-bless, cure light wounds, mending, shield of faith
Sling with 20 bullets, net, holy symbol (totem necklace), shaman's bag (treat as medical kit).