Several decades ago, a young
elf passed through the Shadow into our world. Used to the lush and unspoiled wilderness of her world, she was horrified by the toxins poisoning the earth, water, and sky. Her heart trembled when she witnessed unchecked urban sprawl and factories spewing choking clouds into the environment.
Falling back on her instincts, the
elf known as Black Feather fled into the little wilderness she could find.
Over time, Black Feather came to understand bits and pieces of this strange new world. She came into contact with a band of nature lovers who were trying to build a commune far from civilization. Her feral beauty and natural charisma awed the band of environmentalists, who began to follow her hard-line attitudes. Although Black Feather wanted to stay as far away from the cities of man, she knew that it was just a matter of time before the nature that she loved would be destroyed. She began learning more about our world and ways to stop those that would harm it.
Black Feather began recruiting and training activists of all sorts. This group calls themselves
the Black Feathers as well, helping to confuse anyone that hunts for either them or their leader. These recruits include everyone from peace-loving activists and lobbyists, to radical, violent extremists. Black Feather started a two-fold approach of public campaigning and clandestine eco-terrorism.
Although disdainful of technology, Black Feather is coming to realize its value and capabilities. She prefers locating and enlisting experts in various technologies, especially hackers and chemists.
Black Feather is a stunning
elf with raven-black hair and piercing blue eyes. She dresses in simple, hand-made
clothing bedecked with beads, feathers, shells, and carved pieces of wood. She does not use guns, preferring to use a magic longbow of exquisite quality and a brace of throwing knives.
Black Feather: Female
Elf; Tough 2/Fast 3/Charismatic 3/
Wildlord 6; CR 14; Medium humanoid (
elf,
Shadowkind); HD 2d10 plus 3d8 plus 3d6 plus 6d8; hp 66; Mas 10; Init +4; Spd 30 ft.;
Defense 26, touch 25, flat-footed 22 (+4 Dex, +11 class, +1
ghostshirt); BAB +8; Grap +8; Atk +8 melee (1d3 nonlethal, unarmed strike) or +8 melee (1d4, knife) or +12 ranged (1d4, knife); Full Atk +8/+3 melee (1d3 nonlethal, unarmed strike), or +8/+3 melee (1d4, knife), or +12/+7 ranged (1d4, knife), or +15/+10 ranged (1d8+3,
+2 longbow with
+1 arrows); FS 5 ft. by 5 ft.; Reach 5 ft.; SQ
Elf traits; AL Nature,
Whitetooth,
The Black Feathers; SV Fort +7, Ref +10, Will +7; AP 13, Rep +7; Str 11, Dex 19, Con 12, Int 13, Wis 16, Cha 17.
Skills: Climb +3, Handle Animal +17, Hide +16, Intimidate +7, Knowledge (earth and life sciences) +6, Knowledge (behavioral sciences) +6, Listen +5, Move Silently +12, Navigate +9, Profession +8, Read/Write Elven, Read/Write English, Ride +14, Search +3, Speak English, Speak Elven, Spot +11, Survival +12, Swim +5, Treat Injury +8.
Feats:
Alertness,
Animal Affinity,
Archaic Weapon Proficiency,
Dodge,
Fleet of Foot,
Guide,
Lightning Reflexes,
Mobility,
Point Blank Shot,
Precise Shot,
Shot on the Run,
Simple Weapon Proficiency,
Stealthy,
Track.
Talents (Charismatic Hero): Coordinate, inspiration.
Talents (Fast Hero): Evasion, uncanny
dodge.
Talents (Tough Hero): Remain conscious.
Talents (Wildlord): Animal empathy, animal companion, fast climb, resist venom, call companion,
skill mastery (handle animal).
Possessions:
+2 longbow, 12
+1 arrows, 4 knives,
ghostshirt,
medicine bundle, casual outfit, backpack, 2- person dome tent, Jeep Wrangler.
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