Damage Reduction 5/Piercing (Ex):
A stygilor ignores the first 5 points of damage
dealt by any nonpiercing weapon
Disease Sense (Ex):
A stygilor can sense whether a creature
is infected with a disease
merely by being within 10 feet of it. It cannot sense nannite infection
(see the "Etoile
" entry for details).
Frightful Presence (Ex):
A stygilor can use the Frightful Presence feat
once per round as a free action. All creatures
within 10 feet that can see the stygilor and have fewer levels or Hit Dice than the stygilor must succeed at a Will save (DC 10 + 1/2 the stygilor's Hit Dice + its Charisma modifier) or take a -2 penalty on attack rolls
, saving throws
, and skill checks
for 1d6+2 rounds. A successful save grants immunity to the stygilor's frightful presence
for 24 hours. Creatures
with an Intelligence of 3 or lower are unaffected. This is a mind-affecting ability
A stygilor can use invisibility
at will (caster level 6th) as an attack action
. It often uses this ability
to move through hospital wards unseen.
A stygilor can communicate telepathically with any creature
within 100 feet that has a language.
Wounding Gaze (Su):
As a free action, a stygilor can fix its gaze upon a single creature
within 30 feet. The target must succeed at a Will save (DC 10 + 1/2 the stygilor's Hit Dice + its Charisma modifier) or take 1d4+2 points of damage
, as though struck by one of the stygilor's horrible claws. The target need not be looking at the stygilor, and wounds inflicted by this attack leave nasty scars once healed. This is a mind-affecting ability
. The save DC is Charisma-based.
Stygilor (tumor fiend):
CR 4; Medium-size outsider
; HD 6d8+12; hp 39; Mas 18; Init -1; Spd 20 ft.; Defense
18 (-1 size
, +9 natural), touch 9, flat-footed 18; BAB +6; Grap +8; Atk +8 melee (1d4+2, claw); Full Atk +8 melee (1d4+2, 2 claws) and +3 melee (1d6+1, bite) or +5 ranged; FS 5 ft. by 5 ft.; Reach
5 ft.; SQ Damage reduction 5/piercing
, darkvision 60 ft., disease sense
, frightful presence
(DC 15), immune to disease
, wounding gaze
(DC 15); AL chaos, evil; SV Fort +7, Ref +4, Will +5; AP 0; Rep +0; Str 15, Dex 8, Con 15, Int 12, Wis 10, Cha 15.
Bluff +11, Intimidate +11, Knowledge (any one) +10, Listen +9, Read/Write Abyssal, Read/Write Language (any one), Sense Motive +9, Speak Abyssal, Speak Language (any one), Spot +9.
7-8 HD (Medium-size
); 9-12 (Large); 13-18 HD (Huge).