Charisma 15, Intimidate 9 ranks.
When the character uses this feat
, all opponents within 10 feet who have fewer levels than the character must make a Will saving throw
(DC 10 + ½ the character's level + the character's Charisma modifier). An opponent who fails his or her save is shaken, taking a -2 penalty on attack rolls
, saves, and skill checks
for a number of rounds equal to 1d6 + the character's Charisma modifier. The character can use the feat
once per round as a free action.
A successful save indicates that the opponent is immune to the character's use of this feat
for 24 hours. This feat
does not affect creatures with an Intelligence of 3 or lower.
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