As an attack action
, an alien probe can produce an extremely bright, blue-white light in a 60-foot cone. This light is not so much an attack form as a side effect of the means by which the creature
gathers data. Nevertheless, exposure to the effect can cause mild discomfort or even harm to carbon-based life forms. Each creature
within the area of the light takes 1d4 points of fire damage
and is nauseated for 1d4 rounds; a successful Reflex save (DC 10 + 1/2 the alien probe's Hit Dice + its Charisma modifier) halves the damage
and negates the nauseating effect. A creature
that fails the saving throw
by 5 or more is also paralyzed until removed from the area. A creature
that fails the save by 10 or more experiences such severe swelling of the flesh that it is blinded as well as paralyzed. The paralysis and blindness last for 2d4 days, or until the victim receives medical attention (Treat Injury DC 15).
An alien probe has the traits and immunities common to constructs.
As a free action, an alien probe can become invisible by shifting its light display to a wavelength beyond other creatures
to perceive. This ability
is usable at will, and the effect lasts until dismissed (also a free action).
At will-brain lock
, detect psionics
, tailor memory
. Manifester level 10th; save DC 10 + alien probe's key ability modifier
+ power level.
As an attack action
, an alien probe can psionically transfer itself plus up to 300 pounds of additional material and/or creatures
up to 600 feet; creatures
can resist with a successful Will save (DC 10 + 1/2 the alien probe's Hit Dice + its Charisma modifier). The probe must be in physical contact with the materials or creatures
that it wishes to transfer. This ability
is usable at will.
Supersonic Speed (Ex):
At will, an alien probe can shift into an accelerated mode of travel that exceeds supersonic speed
. Its fly speed changes to 4,000 feet (good). It can maintain this increased speed for up to 6 hours per day, though it need not use the entire duration at once.
CR 5; Small construct
; HD 6d10+5; hp 38; Mas -; Init +9; Spd fly 400 ft. (perfect); Defense
20, touch 20, flat-footed 11 (+1 size
, +9 Dex); BAB +4; Grap +3; Atk +14 ranged touch (2d6 electricity
); Full Atk +14 ranged touch (2d6 electricity
); FS 5 ft. by 5 ft.; Reach
5 ft.; SQ actinic light
(DC 14), construct
, darkvision 60 ft., dimension door
(DC 14), invisibility
, psionics, shock
, supersonic speed
; AL creator; SV Fort +2, Ref +11, Will +5; AP 0; Rep +0; Str 1, Dex 28, Con -, Int 15, Wis 16, Cha 12.
Listen +12, Spot +12.