Actinic Light
(Sp): As an
attack action, an alien probe can produce an extremely bright, blue-white light in a 60-foot cone. This light is not so much an attack form as a side effect of the means by which the
creature gathers data. Nevertheless, exposure to the effect can cause mild discomfort or even harm to carbon-based life forms. Each
creature within the area of the light takes 1d4 points of fire
damage and is nauseated for 1d4 rounds; a successful Reflex save (DC 10 + 1/2 the alien probe's Hit Dice + its Charisma modifier) halves the
damage and negates the nauseating effect. A
creature that fails the
saving throw by 5 or more is also paralyzed until removed from the area. A
creature that fails the save by 10 or more experiences such severe swelling of the flesh that it is blinded as well as paralyzed. The paralysis and blindness last for 2d4 days, or until the victim receives medical attention (Treat Injury DC 15).
Construct: An alien probe has the traits and immunities common to constructs.
Invisibility (Su): As a free action, an alien probe can become invisible by shifting its light display to a wavelength beyond other
creatures'
ability to perceive. This
ability is usable at will, and the effect lasts until dismissed (also a free action).
Psionics
(Sp): At will-
brain lock,
daze,
detect psionics,
tailor memory,
telekinesis. Manifester level 10th; save DC 10 + alien probe's key
ability modifier + power level.
Dimension Door
(Sp): As an
attack action, an alien probe can psionically transfer itself plus up to 300 pounds of additional material and/or
creatures up to 600 feet;
creatures can resist with a successful Will save (DC 10 + 1/2 the alien probe's Hit Dice + its Charisma modifier). The probe must be in physical contact with the materials or
creatures that it wishes to transfer. This
ability is usable at will.
Supersonic Speed (Ex): At will, an alien probe can shift into an accelerated mode of travel that exceeds
supersonic speed. Its fly speed changes to 4,000 feet (good). It can maintain this increased speed for up to 6 hours per day, though it need not use the entire duration at once.
Alien Probe: CR 5; Small
construct; HD 6d10+5; hp 38; Mas -; Init +9; Spd fly 400 ft. (perfect);
Defense 20, touch 20, flat-footed 11 (+1
size, +9 Dex); BAB +4; Grap +3; Atk +14 ranged touch (2d6
electricity,
shock); Full Atk +14 ranged touch (2d6
electricity,
shock); FS 5 ft. by 5 ft.;
Reach 5 ft.; SQ
actinic light (DC 14),
construct, darkvision 60 ft.,
dimension door (DC 14),
invisibility,
psionics, shock,
supersonic speed; AL creator; SV Fort +2, Ref +11, Will +5; AP 0; Rep +0; Str 1, Dex 28, Con -, Int 15, Wis 16, Cha 12.
Skills: Listen +12, Spot +12.