Improved Grab (Ex): To use this
ability, the
tyrannosaur must hit an opponent two or more
size categories smaller than itself with its bite attack. If it gets a hold, it shakes the grabbed opponent back and forth, automatically dealing bite
damage each round. Once the opponent stops resisting, the
tyrannosaur attempts to swallow on its next turn.
Swallow Whole (Ex): If a
tyrannosaur begins its turn with an opponent two or more
size categories smaller than itself held in its mouth, it can attempt a new
grapple check as though trying to pin the opponent. If it succeeds, it swallows its opponent, automatically dealing bite
damage. Once inside the
tyrannosaur, the opponent takes bludgeoning
damage equal to the
tyrannosaur's bite attack plus 1d6 points of
acid damage per round from the monster's gizzard. A successful
grapple check allows the swallowed
creature to climb out of the gizzard and return to the
tyrannosaur's maw, where another successful
grapple check is needed to get free. Alternatively, the swallowed
creature can attack from inside the gizzard using claws or a Small or Tiny slashing
weapon. Dealing at least 25 points of
damage to the gizzard (
Defense 20) in this way creates an opening large enough to permit escape. Once the
creature exits, the
tyrannosaur must make a successful Fortitude save (DC 20) or die, whether or not the full amount of
damage was dealt with a single blow. A Huge
tyrannosaur's gizzard can hold 2 Medium-
size, 8 Small, 32 Tiny, or 128 Diminutive or smaller opponents.
Tyrannosaur: CR 11; Huge
animal; HD 20d8+80; hp 170; Mas 19; Init +1; Spd 40 ft.;
Defense 14, touch 9, flat-footed 13 (-2
size, +1 Dex, +5 natural); BAB +15; Grap +32; Atk +22 melee (4d6+13, bite); Full Atk +22 melee (4d6+13, bite); FS 10 ft. by 10 ft.;
Reach 15 ft.; SQ
improved grab,
scent,
swallow whole; AL none; SV Fort +16, Ref +13, Will +8; AP 0; Rep +0; Str 28, Dex 12, Con 19, Int 2, Wis 15, Cha 10.