Charge (Ex): A minotaur typically begins a battle by charging at an opponent. In addition to the normal benefits and hazards of a
charge, the beast can make a single gore attack that deals 4d6+6 points of
damage.
Scent (Ex): This
ability allows the minotaur to detect approaching enemies, sniff out hidden foes, and
track by sense of smell. See Special Qualities for more information.
Natural Cunning (Ex): Although minotaurs are not especially intelligent, they possess innate cunning and logical reasoning
ability. This prevents them from ever becoming lost. Further, they are never caught flat-footed.
Skill Bonuses: Minotaurs receive a +4
species bonus on Search, Spot, and Listen checks.
Automatic Language: Minotaurs speak (but neither read nor write)
Giant or one other language.
Minotaur: CR 4; Large
monstrous humanoid; HD 6d8+12; hp 39; Mas 15; Init +0; Spd 30 ft.;
Defense 14, touch 9, flat-footed 14 (-1
size, +5 natural); BAB +6; Grap +14; Atk +9 melee (2d6+6, Huge lead pipe); Full Atk +9/+4 melee (2d6+4, Huge lead pipe), +4 melee (1d8+2, gore), or +9/+4 melee (1d4+4, slam), +4 melee (1d8+2, gore), or +5 ranged; FS 10 ft. by 10 ft.;
Reach 10 ft.; SQ
charge 4d6+6,
scent,
natural cunning, darkvision 60 ft.; AL chaos, evil; SV Fort +6, Ref +5, Will +5; AP 0; Rep +0; Str 19, Dex 10, Con 15, Int 7, Wis 10, Cha 8.
Skills: Intimidate +5, Jump +8, Listen +8, Search +6, Speak
Giant, Spot +8.
Possessions: Huge lead pipe (6 feet long, 4 inches thick).
Advancement: By character class.
Minotaur Strong Hero 3: CR 7; Large
monstrous humanoid; HD 6d8+12 plus 3d8+6; hp 58; Mas 15; Init +0; Spd 30 ft.;
Defense 16, touch 11, flat-footed 16 (-1
size, +2 class, +5 natural); BAB +10; Grap +18; Atk +13 melee (3d6+9, chain saw); Full Atk +13/_+8 melee (3d6+7, chain saw), +8 melee (1d8+4, gore), or +13/+8 melee (1d4+7, slam), +8 melee (1d8+4, gore), or +8 ranged; FS 10 ft. by 10 ft.;
Reach 10 ft.; SQ
charge 4d6+7,
scent,
natural cunning, darkvision 60 ft.; AL chaos, evil; SV Fort +8, Ref +6, Will +6; AP 1; Rep +0; Str 20, Dex 10, Con 15, Int 7, Wis 10, Cha 8.
Skills: Intimidate +5, Jump +8, Knowledge (streetwise) +3, Listen +8, Search +6, Speak English (or other local language), Speak
Giant, Spot +8.
Talents (Strong Hero)
: Melee smash, improved melee smash.
Possessions: Chain saw, bloodstained smock.
Find topic in: Arcana |
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