Zombies do not speak, but they understand the orders of their creators.
Challenge Rating: A zombie's
challenge rating depends on its
size: Tiny or smaller 1/8, Small 1/4, Medium-
size 1/2, Large 3, Huge 6, Gargantuan 10, Colossal 13.
Hit Dice: Drop any
Hit Dice gained from experience, double the number of
Hit Dice left, and raise them to d12.
Speed: If the base
creature could fly, its maneuverability rating as a zombie drops to clumsy.
Defense: A zombie's natural
armor bonus to
Defense increases to a value based on the zombie's
size (but use the base
creature's natural
armor bonus, if it's higher): Tiny or smaller +0, Small +1, Medium-
size +2, Large +3, Huge +4, Gargantuan +7, Colossal +11.
For purposes of Strength bonuses to
damage, a slam
attack is considered a two-handed
attack.
Special Qualities: A zombie loses all of the base
creature's supernatural and spell-like qualities except for immunity or resistance to specific energy types. A zombie may retain any or all of the base
creature's extraordinary
abilities, at the GM's discretion. In addition to gaining the
undead type, a zombie has the following
special quality:
Move or Attack Action Only (Ex): A zombie has poor reflexes and can perform only a single
move action or
attack action on its turn. It can only move and attack if it charges.
Allegiances: A zombie loses any previous
allegiances and adopts a new allegiance to its creator. This allegiance cannot be broken.
Ability Scores: A zombie's
ability scores change as follows: Str +2, Dex -2. Additionally, it has no Constitution or Intelligence score, its Wisdom changes to 10, and its Charisma decreases to 1.
Skills: The zombie loses all
skills.
Human Zombie: CR 1/2; Medium-
size undead; HD 2d12 plus 3 (
Toughness feat); hp 16; Init -1; Spd 30 ft.;
Defense 11, touch 9, flat-footed 11 (-1 Dex, +2 natural); BAB +0; Grap +1; Atk +1 melee (1d6+1, slam); Full Atk +1 melee (1d6+1, slam); FS 5 ft. by 5 ft.;
Reach 5 ft.; SQ
undead,
move or attack action only; AL none or creator; SV Fort +0, Ref -1, Will +3; AP 0; Rep +0; Str 13, Dex 8, Con -, Int -, Wis 10, Cha 1.
Possessions: Burial clothes.
Huge Crocodile Zombie: CR 6; Huge
undead; HD 14d12 plus 3 (
Toughness feat); hp 94; Init +0; Spd 20 ft., swim 30 ft.;
Defense 15, touch 8, flat-footed 15 (-2
size, +7 natural); BAB +5; Grap +22; Atk +12 melee (2d8+13, bite), or +12 melee (1d6+13, tail slap); Full Atk +12 melee (2d8+13, bite), or +12 melee (1d6+13, tail slap); FS 15 ft. by 15 ft.;
Reach 10 ft.; SQ
undead,
move or attack action only, aquatic, improved grab, low-light vision; AL none or creator; SV Fort +9, Ref +6, Will +3; AP 0; Rep +0; Str 29, Dex 10, Con -, Int -, Wis 10, Cha 1.