A neothelid is a 50-foot-long, wormlike creature
with a mass of tentacles at one end. In the midst of this nest of tentacles is a toothy maw. The creature
has no eyes or other sensory organs as such, though it unerringly senses the location of prey.
A neothelid is blind but can ascertain all creatures
and objects within 500 feet by nonvisual means. Beyond that range, all targets have total concealment with respect to the neothelid.
Breath Weapon (Su):
Once every 1d4 rounds, a neothelid can breathe a 50-foot cone of acid
that deals 14d10 points of acid damage
to every creature
in its area. A successful Reflex save (DC 10 + 1/2 the neothelid's Hit Dice + its Constitution modifier) halves the damage
Damage Reduction 15/+2 (Su):
A neothelid ignores the first 15 points of damage
dealt by any weapon with a magical bonus lower than +2. In campaigns without magic weapons
, the GM can either disregard the neothelid's damage
reduction or apply it only to certain types of weapons
(ballistic, bludgeoning, piercing, slashing, or sonic/concussion).
At will-charm person
, clairaudience/ clairvoyance
, detect thoughts
. Manifester level 10th; save DC 10 + neothelid's key ability modifier
+ power level.
Improved Grab (Ex):
To use this ability
, the neothelid must hit a single opponent at least one size
category smaller than itself with two tentacle rake attacks in the same round. If it gets a hold, it automatically deals damage
for two tentacle rakes each round that the hold is maintained, and it can swallow in the next round.
Swallow Whole (Ex):
If a neothelid begins its turn with an opponent two or more size
categories smaller than itself held in its mouth, it can attempt a new grapple
check as though trying to pin the opponent. If it succeeds, it swallows its opponent, automatically dealing bite damage
. Once inside the neothelid, the opponent takes bludgeoning damage
equal to the neothelid's tentacle rake attack plus 1d6 points of acid damage
per round from the monster's gizzard.
A successful grapple
check allows the swallowed creature
to climb out of the gizzard and return to the neothelid's maw, where another successful grapple
check is needed to get free. Alternatively, the swallowed creature
can attack from inside the gizzard using claws or a Small or Tiny slashing weapon
. Dealing at least 25 points of damage
to the gizzard (Defense
20) in this way creates an opening large enough to permit escape. Once a single swallowed creature
exits, muscular action closes the hole; thus, another swallowed creature
must cut its own way out. A Gargantuan neothelid's gizzard can hold 2 Large, 8 Medium-size
, 32 Small, or 128 Tiny or smaller opponents.
CR 18; Gargantuan aberration
; HD 25d8+200; hp 312; Mas 27; Init +2; Spd 20 ft.; Defense
19, touch 4, flatfooted 19 (-4 size
, -2 Dex, +15 natural); BAB +18; Grap +40; Atk +25 melee (2d6+10, tentacle rake); Full Atk +25 melee (2d6+10, 4 tentacle rakes); FS 20 ft. by 20 ft. (coiled); Reach
20 ft.; SQ blindsight
500 ft., breath weapon
(DC 30), damage
reduction 15/+2, improved grab
, power resistance 25, psionics, swallow whole
; AL evil; SV Fort +16, Ref +6, Will +16; AP 0; Rep +0; Str 30, Dex 7, Con 27, Int 16, Wis 15, Cha 9.
Climb +38, Listen +30, Swim +35.
26-45 HD (Colossal).