Undead: Mummies have the traits and immunities common to 
undead.
 
Despair (Su): At the mere sight of a mummy, the viewer must succeed on a Will save (DC 15) or be paralyzed with fear for 1d4 rounds. Whether or not the save is successful, that 
creature cannot be affected again by that mummy's 
despair ability for one day.
 
Mummy Rot (Su): A mummy's touch carries a horrible rotting 
disease (Fort save DC 20 negates; incubation period 1 day; 
damage 1d6 temporary Constitution). The GM may allow characters to create medicine to treat the 
disease using the Craft (pharmaceutical) 
skill. In a campaign that uses magic, a remove 
disease spell can cure this 
disease. The only other way to halt the 
disease's advance is to amputate whatever appendage the mummy touched (usually a hand, arm, leg, or foot). Amputating a limb deals 1d4+1 points of temporary Constitution 
damage, although a successful Treat Injury check (DC 25) reduces the temporary Constitution 
damage to 1 point.
 
Fire Vulnerability (Ex): A mummy takes double 
damage from fire attacks unless a save is allowed for half 
damage. A successful save halves the 
damage, and a failure doubles it.
 
Resistant to Blows (Ex): Physical attacks deal only half 
damage to mummies. Apply this effect before 
damage reduction.
 
Damage Reduction 5/+1 (Su): In campaigns without magic 
weapons, the GM can either disregard the mummy's 
damage reduction or apply the 
damage reduction only to certain types of 
weapons (ballistic, bludgeoning, sonic/concussion, piercing, or slashing).
 
Automatic Language: Mummies read, write, and speak one language.
 
Mummy: CR 4; Medium-
size undead; HD 6d12 plus 3 (
Toughness feat); hp 42; Mas -; Init -1; Spd 20 ft.; 
Defense 17, touch 9, flat-footed 17 (-1 Dex, +8 natural); BAB +3; Grap +6; Atk +6 melee (1d6+4 plus 
mummy rot, slam); Full Atk +6 melee (1d6+4 plus 
mummy rot, slam), or +2 ranged; FS 5 ft. by 5 ft.; 
Reach 5 ft.; SQ 
undead, 
despair, 
mummy rot, 
fire vulnerability, 
resistant to blows, 
damage reduction 5/+1, darkvision 60 ft.; AL evil, law; SV Fort +2, Ref +1, Will +7; AP 0; Rep +0; Str 17, Dex 8, Con -, Int 6, Wis 14, Cha 15.
 
Skills: Hide +8, Listen +9, Move Silently +8, Read/Write Egyptian, Speak Egyptian, Spot +9.
 
Advancement: 7-12 HD (Medium-
size); 13-18 HD (Large); or by character class.
 
Mummy Dedicated Hero 3: CR 7; Medium-
size undead; HD 9d12 plus 3 (
Toughness feat); hp 58; Mas -; Init -1; Spd 20 ft.; 
Defense 19, touch 11, flat-footed 19 (-1 Dex, +2 class, +8 natural); BAB +5; Grap +8; Atk +8 melee (1d6+4 plus 
mummy rot, slam); Full Atk +8 melee (1d6+4 plus 
mummy rot, slam), or +4 ranged (1d10/19-20, crossbow); FS 5 ft. by 5 ft.; 
Reach 5 ft.; SQ 
undead, 
despair, 
mummy rot, 
fire vulnerability, 
resistant to blows, 
damage reduction 5/+1, darkvision 60 ft.; AL evil, law; SV Fort +4, Ref +2, Will +9; AP 1; Rep +1; Str 17, Dex 8, Con -, Int 7, Wis 14, Cha 15.
 
Skills: Hide +8, Listen +12, Move Silently +8, Read/Write Egyptian, Speak Egyptian, Spot +12, Survival +11.
 
Talents (Dedicated Hero): Skill emphasis (Survival), aware.
 
Possessions: Crossbow, 15 crossbow bolts.
 
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