Blind (Ex): A sheetlike animated object (such as a carpet or a drape) can use this 
ability against an opponent up to three 
size categories larger than itself. The animated object makes a normal 
grapple check. If it gets a hold, it wraps itself around the opponent's head, blinding that 
creature until removed. The blinded 
creature cannot make Search, Spot, or Survival checks to 
track, and it takes a -6 circumstance penalty on all other checks related to perception (such as Listen).
 
Constrict (Ex): A flexible animated object (such as a rope or chain) deals automatic slam 
damage with a successful 
grapple check against a target up to one 
size category larger than itself.
 
A Large or larger animated object (flexible or not) can make 
constrict attacks against multiple 
creatures at once. Each of the targets of such an attack must be at least two 
size categories smaller than the animated object and able to fit underneath it.
 
Construct: An animated object has the traits and immunities common to constructs.
 
Hardness (Ex): An animated object has the same 
hardness it had before it was animated.
 
Improved Speed (Ex): The base speeds given in the statistics blocks below assume that the animated objects lurch, rock, or slither along the ground. An object with two legs (a statue or a ladder, for example) or some other feature that allows faster movement has a bonus of +10 feet to its 
speed. An object with multiple legs (such as a table, chair, or statue of a quadrupedal 
creature) has a bonus of +20 feet, and a wheeled object has a bonus of +40 feet.
 
Certain objects might also have other modes of movement. A wooden object can float, so it has a swim 
speed equal to one-half its land 
speed. A rope or similar sinuous object has a climb 
speed equal to one-half its land 
speed. A sheetlike object can fly (clumsy maneuverability) at one-half its land 
speed.
 
Trample (Ex): As a standard action during its turn each round, a Large or larger animated object with a 
hardness of at least 10 can 
trample opponents at least two 
size categories smaller than itself. This attack deals bludgeoning 
damage equal to the object's slam 
damage plus 1.5 times its Strength modifier. A trampled opponent can attempt either an 
attack of opportunity at a -4 penalty or a Reflex save (DC 10 + 1/2 object's HD + object's Strength bonus) for half 
damage.
 
Tiny Animated Object: CR 1/2; Tiny 
construct; HD 1/2 d10; hp 2; Mas -; Init +2; Spd 30 ft.; 
Defense 14, touch 14, flatfooted 12 (+2 
size, +2 Dex); BAB +0; Grap -9; Atk +1 melee (1d3-1, slam); Full Atk +1 melee (1d3-1, slam) or +4 ranged; FS 2 1/2 ft. by 2 1/2 ft.; 
Reach 0 ft.; SQ by object, 
construct, darkvision 60 ft.; AL none; SV Fort +0, Ref +2, Will -5; AP 0; Rep +0; Str 8, Dex 14, Con -, Int -, Wis 1, Cha 1.
 
Small Animated Object: CR 1; Small 
construct; HD 1d10+5; hp 10; Mas -; Init +1; Spd 30 ft.; 
Defense 14, touch 12, flatfooted 13 (+1 
size, +1 Dex, +2 natural); BAB +0; Grap -4; Atk +1 melee (1d4, slam); Full Atk +1 melee (1d4, slam) or +2 ranged; FS 5 ft. by 5 ft.; 
Reach 5 ft.; SQ by object, 
construct, darkvision 60 ft.; AL none; SV Fort +0, Ref +1, Will -5; AP 0; Rep +0; Str 10, Dex 12, Con -, Int -, Wis 1, Cha 1.
 
Medium-size Animated Object: CR 2; Medium-
size construct; HD 2d10+10; hp 21; Mas -; Init +0; Spd 30 ft.; 
Defense 14, touch 10, flat-footed 14 (+4 natural); BAB +1; Grap +2; Atk +2 melee (1d6+1, slam); Full Atk +2 melee (1d6+1, slam) or +1 ranged; FS 5 ft. by 5 ft.; 
Reach 5 ft.; SQ by object, 
construct, darkvision 60 ft.; AL none; SV Fort +0, Ref +0, Will -5; AP 0; Rep +0; Str 12, Dex 10, Con -, Int -, Wis 1, Cha 1.
 
Large Animated Object: CR 3; Large 
construct; HD 4d10+20; hp 42; Mas -; Init +0; Spd 30 ft.; 
Defense 14, touch 9, flat-footed 14 (-1 
size, +5 natural); BAB +3; Grap +10; Atk +5 melee (1d8+4, slam); Full Atk +5 melee (1d8+4, slam) or +2 ranged; FS 10 ft. by 10 ft.; 
Reach 10 ft.; SQ by object, 
construct, darkvision 60 ft.; AL none; SV Fort +1, Ref +1, Will -4; AP 0; Rep +0; Str 16, Dex 10, Con -, Int -, Wis 1, Cha 1.
 
Huge Animated Object: CR 5; Huge 
construct; HD 8d10+40; hp 84; Mas -; Init -1; Spd 30 ft.; 
Defense 13, touch 7, flatfooted 13 (-2 
size, -1 Dex, +6 natural); BAB +6; Grap +19; Atk +9 melee (2d6+7, slam); Full Atk +9 melee (2d6+7, slam) or +3 ranged; FS 15 ft. by 15 ft.; 
Reach 10 ft.; SQ by object, 
construct, darkvision 60 ft.; AL none; SV Fort +2, Ref +1, Will -3; AP 0; Rep +0; Str 20, Dex 8, Con -, Int -, Wis 1, Cha 1.
 
Gargantuan Animated Object: CR 7; Gargantuan 
construct; HD 16d10+80; hp 168; Mas -; Init -2; Spd 30 ft.; 
Defense 12, touch 4, flat-footed 12 (-4 
size, -2 Dex, +8 natural); BAB +12; Grap +31; Atk +15 melee (2d8+10, slam); Full Atk +15 melee (2d8+10, slam) or +6 ranged; FS 20 ft. by 20 ft.; 
Reach 15 ft.; SQ by object, 
construct, darkvision 60 ft.; AL none; SV Fort +5, Ref +3, Will +0; AP 0; Rep +0; Str 24, Dex 6, Con -, Int -, Wis 1, Cha 1.
 
Colossal Animated Object: CR 10; Colossal 
construct; HD 32d10+120; hp 296; Mas -; Init -3; Spd 30 ft.; 
Defense 11, touch -1, flat-footed 11 (-8 
size, -3 Dex, +12 natural); BAB +24; Grap +49; Atk +25 melee (4d6+13, slam); Full Atk +25 melee (4d6+13, slam) or +13 ranged; FS 30 ft. by 30 ft.; 
Reach 15 ft.; SQ by object, 
construct, darkvision 60 ft.; AL none; SV Fort +10, Ref +7, Will +5; AP 0; Rep +0; Str 28, Dex 4, Con -, Int -, Wis 1, Cha 1.
 
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