"Skeleton" is an acquired template that can be added to any living corporeal
creature that has a skeletal structure (referred to hereafter as the base
creature). A skeleton uses all the base
creature's statistics except as noted here.
Challenge Rating: A skeleton's
Challenge Rating depends on its
size: Tiny or smaller 1/10, Small 1/6, Medium-
size 1/3, Large 2, Huge 5, Gargantuan 9, Colossal 12.
Hit Dice: Drop any
Hit Dice gained from attaining levels, and raise the remaining
Hit Dice to d12.
Speed: Winged skeletons can't use their wings to fly. If the base
creature flew magically, so can the skeleton.
Defense: A skeleton's natural
armor bonus to
Defense changes to a value based on its
size: Tiny or smaller +0, Small +1, Medium-
size +2, Large +3, Huge +4, Gargantuan +6, Colossal +10.
Skeleton Immunities (Ex):
A skeleton has cold immunity. Because it lacks flesh and internal organs, a skeleton takes only half
damage from ballistic, piercing, or slashing
weapons.
Allegiances: A skeleton loses any previous
allegiances and adopts a new allegiance to its creator. This allegiance can-not be broken.
Ability Scores: A skeleton gains the following
ability score increase: Dexterity +2. In addition, a skeleton has no Constitution or Intelligence score, its Wisdom changes to 10, and its Charisma changes to 1.
Skills: A skeleton loses all
skills.
Human Skeleton: CR 1/3; Medium-
size undead; HD 1d12; hp 6; Mas -; Init +5; Spd 30 ft.;
Defense 13, touch 11, flat-footed 12 (+1 Dex, +2 natural); BAB +0; Grap +0; Atk +0 melee (1d4, claw); Full Atk +0 melee (1d4, 2 claws); FS 5 ft. by 5 ft.;
Reach 5 ft.; SQ
undead,
skeleton immunities; AL creator; SV Fort +0, Ref +1, Will +2; AP 0; Rep +0; Str 10, Dex 12, Con -, Int -, Wis 10, Cha 1.
Ogre Skeleton: CR 2; Large
undead; HD 4d12; hp 22; Mas -; Init +4; Spd 30 ft.;
Defense 12, touch 9, flat-footed 12 (-1
size, +3 natural); BAB +0; Grap +8; Atk +4 melee (1d6+5, claw); Full Atk +4 melee (1d6+5, 2 claws), or +4 melee (2d6+7, great club); FS 10 ft. by 10 ft.;
Reach 10 ft.; SQ
undead,
skeleton immunities; AL creator; SV Fort +0, Ref +0, Will +3; AP 0; Rep +0; Str 21, Dex 10, Con -, Int -, Wis 10, Cha 1.