Transmutation
Knowledge (arcane lore) DC: 30;
Range: Touch;
Target: Creature touched;
Duration: Hours;
Saving Throw: Will negates (harmless);
Spell Resistance: Yes (harmless)
Incantations using the
fortify seed grant a +1 enhancement bonus to whichever one of the following you choose:
The
fortify seed can also grant energy resistance 1 for one energy type or 1
temporary hit point. For each additional +1 bonus, point of energy resistance, or hit point, increase the Knowledge (arcane lore) check DC by +2.
The
fortify seed has a base Knowledge (arcane lore) check DC is 34 if it grants a +1 bonus of a type other than enhancement (such as luck or insight). For each additional +1 bonus of a type other than enhancement, increase the Knowledge (arcane lore) check DC by +4. If you apply a factor to make the
duration permanent, the bonus must be an inherent bonus, and the maximum inherent bonus allowed is +5.
The
fortify seed can also grant SR 22, and each additional point of
spell resistance increases the Knowledge (arcane lore) check DC by +4 (each -1 to
spell resistance reduces the Knowledge (arcane lore) check DC by -2). If an
incantation with the
fortify seed grants an inanimate object an
ability score it wouldn't normally possess (such as Intelligence), the
incantation must also incorporate the
life seed.
The
fortify seed can also grant
damage reduction 10/+1. For each additional point of
damage reduction, increase the Knowledge (arcane lore) check DC by +1. For each additional point of required
weapon enhancement above +1, increase the Knowledge (arcane lore) check DC by +3.