Creates 2 gallons/level
of pure water.
Cure Minor Wounds:
Cures 1 point of damage
Detect Magical Aura:
, magic items within 60 ft.
Object shines like a torch.
and magical writing.
Subject gains 1 temporary hp.
Enemies suffer -1 attack, -1 on saves against fear
Allies gain +1 attack and +1 on saves against fear
One creature flees for 1d4 rounds.
One subject obeys one-word command
for 1 round.
Understand all spoken and written languages.
Inflict Light Wounds:
Touch, 1d8 +1/level damage
Magic Weapon: Weapon
gains +1 bonus.
+4 on saves against fear
for one subject + one additional subject/four levels.
Shield of Faith:
Aura grants +2 or higher deflection bonus.
Learn whether an action will be good or bad.
Cure Moderate Wounds:
Cures 2d8 +1/level damage
from harming subject for 1 hour/level
Holds one person helpless; 1 round/level
Dispels magic ability penalty or repairs 1d4 ability damage
Frees one or more creatures from paralysis, hold, or slow
Ignores 10 points of damage
/round from one energy type.
Sonic vibration damages objects or crystalline creatures.
Negates sound in 15-ft: radius.
Grants ability to travel on walls and ceilings.
Zone of Truth:
Subjects within range
Creates undead skeletons and zombies.
-6 to an ability; -4 on attacks, saves, and checks; or 50% chance of losing each action.
Cure Serious Wounds:
Cures 3d8 +1/level damage
Cancels magical spells
Glyph of Warding:
Inscription harms those who pass it.
Senses direction toward object (specific or type).
Allies gain +1 on most rolls, and enemies suffer -1.
Frees object or person from curse.
Cures all diseases affecting subject.
Ray deals 1d8/two levels, more against undead.
Monitors condition and position of one ally per 3 caster levels.
Subjects can breathe underwater.
Cure Critical Wounds:
Cures 4d8 +1/level damage
Reveals deliberate falsehoods.
Damages and blinds creatures with a specific allegiance
Freedom of Movement:
Subject moves normally despite impediments.
Greater Magic Weapon:
+1 bonus/three levels (max +5).
Detoxifies venom in or on subject.
Speak any language.
Frees subjects from enchantments, alterations, curses, and petrification.
Smites foes with fire (1d6/level
Insect horde limits vision, inflicts damage
, and weak creatures flee.
Mass Cure Light Wounds:
Cures 1d8 +1/level damage
for many creatures.
Mass Inflict Light Wounds:
Deals 1d8 +1/level damage
to many creatures.
Restores life to subject who died up to 1 day/level
See all things as they really are.
Wall of Stone:
Creates a stone wall that can be shaped: Cures 4d8 +1/level damage