Scrolls

A scroll is a spell magically inscribed onto paper or parchment so that it can be used later. Once the spell is cast, the scroll becomes blank or turns to dust. Scrolls are single-use items. A scroll has a Defense of 9, hardness 0, 1 hit point, and a break DC of 8.
No preparation time is needed to cast a spell written on a scroll. The reader must perform the short, simple, finishing parts of the spell. To use a scroll safely, a character must be high enough level in the right class to cast the spell already.
Activating a scroll has four prerequisites. First, the reader must be able to read the writing. This can be done with a successful Spellcraft check (DC 15 + the spell's level) or a read magic spell. Second, the user must be able to cast arcane spells (for arcane spell scrolls) or divine spells (for divine spell scrolls). Third, the user must have an Intelligence score high enough to cast the spell. Finally, the user must be able to see and read the text of the scroll.
If the user isn't high enough level to cast the spell normally, he or she must succeed at a caster level check (DC = the caster level of the scroll +1). If this check fails, the spell fails and disappears from the paper; the scroll is wasted.
Using a scroll is an attack action that provokes attacks of opportunity.
Purchase DC: A scroll's purchase DC is 15 + the scroll's caster level + spell level unless noted otherwise.
Examples of scrolls include the following.
Find topic in: Arcana, Bullet Points, Characters, Creatures, Magic
Arcane Magical WritingsArcane SpellsCasting Time
Divine Magical WritingsDivine SpellsFx Items
Scroll Of Fireball:Scroll Of Neutralize Poison:Scroll Of Raise Dead:
Using Fx Items
modern Magic 3.5 Fx roleplaying Scrolls srd mrd Scrolls msrd srd Items d20 3.5 rpg roleplaying srd Items Items mrd srd Fx msrd mrd MRD rpg Items Magic wizards rpg MRD MRD Scrolls wizards modern msrd Fx Items Scrolls Magic Magic 3.5 d20 Magic wizards rpg Items