Incantation-Based FX Items
Making most magic items is a solitary endeavor, one in which the spellcaster spends days (perhaps weeks) preparing an item to receive and permanently hold a spell. It is possible to do the same thing with an
incantation, but this requires the help of secondary casters. This has a greater chance of failure than infusing an item with a spell as the process requires both a Craft check and the appropriate
skill check for casting the
incantation.
The person creating the item must have the appropriate item creation
feat or ability (such as the
Mage's Scribe Scroll ability), spend the appropriate amount of time fashioning the item, succeed at the required
Wealth check (purchase DC = one-fifth of the item's listed purchase DC), and spend the appropriate amount of XP. Then the creator must succeed at the required Craft check. If this check fails, the materials are used up but the XP are not spent. If it succeeds, then the item has been successfully prepared to receive the
incantation.
The person who created the item must then serve as the primary caster in performing the desired incantation. This occurs as written in the incantation's description.
Failed incantations have all the usual repercussions, plus the item has been tarnished and must be prepared before another attempt can be made to infuse it with the incantation.
Determining the Purchase DC
Calculating the purchase DCs for items created to hold
incantations is technically impossible, as
incantations have neither caster levels nor spell levels. For the purpose of calculating and item's purchase DC, use the following conversions.
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