Tattoos are single-use "items" containing a spell-like effect that effects only the bearer.
Sample tattoos include the following:
The bearer of the tattoo, which usually looks like a broken arrow, gains
damage reduction 10/+2 against
ranged weapons that fire arrows, bolts, or bullets (as per the
protection from arrows/bullets spell). The effect lasts for 50 minutes.
Type: Tattoo (magic); Caster Level: 5th (arcane); Purchase DC: 20; Weight: -.
The bearer of this
bullseye tattoo gains a +20 insight bonus on her next single attack, as per the
true strike spell. The attack ignores any miss chance that applies to attacks against a concealed target.
Type: Tattoo (magic); Caster Level: 1st (arcane); Purchase DC: 17; Weight: -.
This tattoo is usually shaped like a medical
caduceus (a pair of serpents entwined around a
staff). Activating the tattoo triggers a
caduceus incantation that affects a single target: the bearer or another creature touched by the bearer. The effects are instantaneous, and once the tattoo is successfully created, no
skill checks are required to activate the spell and there is no chance of the
incantation failing.
The magic of the
caduceus tattoo immediately ends any and all of the following adverse conditions affecting the target: temporary ability
damage (but not permanent ability drain), blindness (including dazzled effects), confusion or insanity, daze, deafness, fatigue, exhaustion, feeblemindedness, nausea, and
poison. It also cures up to 150 points of
damage. A single tattoo is enough to simultaneously achieve all these effects. The tattoo's magic also removes negative levels, but it does not restore permanently drained levels.
Type: Tattoo (magic); Caster Level: 11th*; Purchase DC: 26; Weight: -.
Tattoo of Spell Resistance
This tattoo comes in various patterns, although tribal bands around the forearm or bicep are the most common. The bearer of this tattoo gains SR 21 for 9 minutes once the tattoo is activated.
Type: Tattoo (magic); Caster Level: 9th (divine); Purchase DC: 24; Weight: -.
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