Caduceus

Conjuration (Healing)
Skill Check: Knowledge (arcane lore) DC 31, 4 successes, and Treat Injury DC 31, 2 success; Failure: Two consecutive failed skill checks; Components: V, S, F; Casting Time: 6 hours (minimum); Range: Touch; Target: Living creature; Duration: Instantaneous; Saving Throw: Will negates (harmless); Spell Resistance: Yes (harmless)
Caduceus enables you to channel magic into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the target: temporary ability damage (but not permanent ability drain), blindness (including dazzled effects), confusion or insanity, daze, deafness, fatigue, exhaustion, feeblemindedness, nausea, and poison. It also cures up to 150 points of damage. A single casting of the incantation is enough to simultaneously achieve all these effects.
Caduceus also removes negative levels, but it does not restore permanently drained levels.
The caduceus incantation has no effect on undead or constructs.
Focus: Medical equipment found in a hospital emergency room (purchase DC 25).
Failure: Death. Target must succeed at a Fortitude save (DC 15) or die. If the save succeeds, the target is reduced to -1 hit points, unless he was already below that.
Find topic in: Arcana
Tattoos
d20 Arcana msrd rpg mrd srd roleplaying 3.5 Arcana d20 modern 3.5 rpg srd d20 msrd modern msrd modern MRD modern Arcana 3.5 rpg rpg mrd wizards Incantations modern MRD roleplaying Caduceus rpg mrd MRD roleplaying MRD d20 Caduceus MRD wizards srd Arcana Caduceus