Staffs are long shafts of wood, metal, or other materials that store a specific combination of spells.
This staff is unusual in that it performs only one function- albeit a considerable one. Crafted from sandalwood carved with cloud patterns spiraling up its shaft, the
doppler staff requires that the user hold it above her head using both hands. The staff enables its user to cast a
control weather incantation without secondary casters. The staff also grants a +4 equipment bonus on all Knowledge (arcane lore) checks to successfully complete the
incantation. Each attempted use costs one charge, even if the
incantation fails.
Type: Staff (magic); Caster Level: 11th (arcane); Purchase DC: 41; Weight: 5 lb.
This polished black staff often doubles as a walking cane, one end of which is capped with a ornate silver insect or arachnid. The staff has a number of uses, some identical to the corresponding divine spell. Each time the staff is used, it depletes a certain number of charges. A fully-charged staff holds 50 charges.
Type: Staff (magic); Caster Level: 9th (divine); Purchase DC: 45; Weight: 5 lb.
Staff of the Urban Jungle
This staff is crafted from a long piece of rebar and topped with a variety of bangles, including doll heads, wires, and bolts. It requires that the user hold it forth in at least one hand.
The staff has a number of uses, some identical to the corresponding
arcane spell. Each time the staff is used, it depletes a certain number of charges. A fully-charged staff holds 50 charges.
• Change self; uses 1 charge.
• Power device (lasts 90 minutes); uses 1 charge.
•
Nondetection (lasts 9 hours; Will save DC 15); uses 1 charge.
•
Synchronicity (lasts 90 minutes; Will save DC 17); uses 2 charges.
Type: Staff (magic); Caster Level: 9th (arcane); Purchase DC: 45; Weight: 5 lb.
This staff is made from a solid piece of copper and etched with lightning bolts or electrical symbols resembling circuitry. It requires that the user hold it forth in at least one hand. A fully-charged staff holds 50 charges. The staff has a number of uses, some identical to the corresponding
arcane spell. Each time the staff is used, it depletes a certain number of charges.
•
Degauss (by touch); uses 1 charge.
•
Lightning bolt (9d6 points of
electricity damage; Reflex save DC 15); uses 1 charge.
Type: Staff (magic); Caster Level: 9th (arcane); Purchase DC: 40; Weight: 5 lb.
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