Level: Arcane 3; Components: V, S, M; Casting Time: Attack action; Range: Touch; Target: Creature or object touched; Duration: 1 hour/level; Saving Throw: Will negates (harmless, object); Spell Resistance: Yes (harmless, object)
The warded creature or object becomes difficult to detect by divination and detection spells, such as scrying. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed at a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level.
If cast on a creature, nondetection wards the creature's gear as well as the creature itself.
Material Component: A pinch of diamond dust (purchase DC 10).
Find topic in: Arcana
Seed: RevealStaffs
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