Divination

Divination
Level: Acolyte 4; Components: V, S, M; Casting Time: 10 minutes; Range: Personal; Target: You; Duration: Instantaneous
Similar to augury but more powerful, a divination spell can provide you with a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within one week. The advice can be as simple as a short phrase, or it might take the form of a cryptic rhyme or omen. In all cases, the GM controls what information the caster receives. Note that if the caster doesn't act on the information, the conditions may change so that the information no longer proves useful. The base chance for a correct divination is 70% + 1% per caster level. The GM adjusts the chance if unusual circumstances require it (if, for example, unusual precautions against divination spells have been taken). If the dice roll fails, the caster knows the spell failed unless specific magic yielding false information is at work. As with augury, multiple divinations about the same topic by the same caster use the same dice result as the first divination and yield the same answer each time.
Material Components: Incense and a sacrificial offering appropriate to the caster's religion (purchase DC 13).
Find topic in: Arcana
Additional SpellsBibliolaliaDataread
Detect ScryingInstant IdentifyNondetection
Satellite TrackingScryingSeed: Contact
Seed: ForeseeSeed: RevealSpeak With Animals
MRD Divination srd roleplaying 3.5 d20 Additional rpg srd modern Divination MRD d20 Divination Spells msrd Arcana Additional Additional mrd srd Divination wizards d20 rpg roleplaying srd MRD Additional msrd msrd Spells roleplaying modern wizards d20 d20 d20