0-Level Battle Mind Powers
Detect Psionics (Wis): Manifester can detect the presence of psionic activity.
Far Punch (Con): Telekinetic strike deals 1
damage.
1st-Level Battle Mind Powers
Combat Precognition (Wis): Gain a +1 insight bonus to
Defense.
Lesser Bioweapon (Str): Create a
staff of bioenergy that deals 1d4 bludgeoning
damage.
Lesser Concussion (Con): Mentally pummel
target for 1d6
damage.
2nd-Level Battle Mind Powers
Claws of the Bear (Str): Manifester's claw attack deals 1d12
damage.
Combat Focus (Wis): Gain a +4 insight bonus to
initiative.
Combat Prescience (Wis): Gain a +2 insight bonus on
attack rolls.
Darkvision (Wis): See in the dark.
Electric Charge (Int): Shocking touch deals 2d6
damage to
target.
3rd-Level Battle Mind Powers
Lightning Strike (Int): Deals 3d6 electrical
damage in a 30-foot radius.
Metaphysical Weapon (Int): Weapon gains a +3 enhancement bonus.
Mind Darts (Int): A flurry of mental bursts deals 5d6
damage to
target.
Whitefire (Int): Deals 5d4 fire
damage in 20-foot radius.
4th-Level Battle Mind Powers
Fire Storm (Int): Deals 5d6 fire
damage in 30-foot radius.
Greater Bioweapon (Str): Creates a
staff of bioenergy that deals 2d8 bludgeoning
damage.
Psychofeedback (Str): Use
power points to boost Str, Dex, and/or Con modifiers.