BATTLE MIND POWERS

0-Level Battle Mind Powers
Detect Psionics (Wis): Manifester can detect the presence of psionic activity.
Far Punch (Con): Telekinetic strike deals 1 damage.
Finger of Fire (Int): Deal 1d3 fire damage to target.
Valor (Str): Gain a +1 morale bonus on saving throws.
Verve (Str): Gain 1 temporary hit point.
1st-Level Battle Mind Powers
Combat Precognition (Wis): Gain a +1 insight bonus to Defense.
Fire Bolt (Int): Deals 1d6+1 fire damage to target.
Lesser Bioweapon (Str): Create a staff of bioenergy that deals 1d4 bludgeoning damage.
Lesser Concussion (Con): Mentally pummel target for 1d6 damage.
Vigor (Str): Gain 3 temporary hit points.
2nd-Level Battle Mind Powers
Claws of the Bear (Str): Manifester's claw attack deals 1d12 damage.
Combat Focus (Wis): Gain a +4 insight bonus to initiative.
Combat Prescience (Wis): Gain a +2 insight bonus on attack rolls.
Concussion (Con): Mentally pummel target for 3d6 damage.
Darkvision (Wis): See in the dark.
Electric Charge (Int): Shocking touch deals 2d6 damage to target.
3rd-Level Battle Mind Powers
Lightning Strike (Int): Deals 3d6 electrical damage in a 30-foot radius.
Metaphysical Weapon (Int): Weapon gains a +3 enhancement bonus.
Mind Darts (Int): A flurry of mental bursts deals 5d6 damage to target.
Negate Psionics (Con): Cancels psionic powers and effects.
Whitefire (Int): Deals 5d4 fire damage in 20-foot radius.
4th-Level Battle Mind Powers
Fire Storm (Int): Deals 5d6 fire damage in 30-foot radius.
Greater Bioweapon (Str): Creates a staff of bioenergy that deals 2d8 bludgeoning damage.
Natural Armor (Str): Manifester gains a +4 natural armor bonus to Defense.
Psychofeedback (Str): Use power points to boost Str, Dex, and/or Con modifiers.