Abjuration
Level: Arcane 5, Divine 5;
Components: V, S, F/DF;
Casting Time: Attack action;
Range: Touch;
Target: Creature touched;
Duration: 10 minutes/
level;
Saving Throw: Will negates (harmless);
Spell Resistance: Yes (harmless)
The
synchronicity spell subtly rearranges reality so that the subject isn't inconvenienced by the minor delays in modern life. For the subject of
synchronicity, the traffic light is always green and there's always a waiting elevator. On a city street,
synchronicity ensures that a taxicab pulls up within 1 round of the subject standing on the curb. The subway trains always
run on time for the subject of
synchronicity, and waiters and clerks promptly arrive whenever they're needed.
Though designed for convenience, the
synchronicity spell offers advantages for a caster in harm's way. The subject of
synchronicity can
run at full
speed through even through a dense crowd, because people subconsciously move aside. The
synchronicity spell also provides a +4 bonus to
Defense when the subject's movement provokes an
attack of opportunity (just like the
Mobility feat), because even enemies have a tendency to stay out of the subject's way.
Synchronicity is also useful during car chases. Because other cars naturally get out of the way and traffic lights always turn green, a driver with
synchronicity gains a +8 inherent bonus on Drive checks in urban areas and can make an unlimited number of avoid hazard and hard turn
stunts (drivers are ordinarily limited to one or two
stunts). When engaged in vehicular hide-and-seek, the
synchronicity spell provides a +8 inherent bonus on Bluff and Hide checks (if you're being chased) or Sense Motive and Spot checks (if you're pursuing another
vehicle) because other cars and pedestrians naturally aid your efforts.
Arcane Focus: A gold-
level credit card or garage door remote control.
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