You may also develop an
incantation with this seed that afflicts the
target with a -1 penalty on caster level checks, a -1 penalty to an
ability score, a -1 penalty to
spell resistance, or a -1 penalty to some other aspect of the
target. For each additional -1 penalty assessed in one of the above categories, increase the Knowledge (arcane lore) check DC by +4.
You can afflict a character's
ability scores to the point where they reach 0, save for Constitution where 1 is the minimum. If you're applying ability penalties, you can't lengthen the
duration. Instead, you can increase the Knowledge (arcane lore) check DC by +2 to turn the penalties into temporary ability
damage, or increase the
Knowledge (arcane lore) DC by +10 to turn the penalties into permanent ability drain. If you increase the Knowledge (arcane lore) check DC by +2, you can afflict whichever one of the
target's senses you select: sight, touch, hearing, taste, touch, or a special sense the
target possesses. If the
target fails its
saving throw, the sense you select doesn't function for the spell's
duration, with all attendant penalties that apply for losing the specified sense.
Options: Useful options for
incantations with the
afflict seed include having a hair, fingernail, or other part of the
target (+2 bonus); having the
target present and helpless during the
incantation (+6 bonus); or building an elaborate model or doll of the
target (+4 bonus).