Raise dead cures
hit point damage up to a total of 1
hit point per Hit Die. Any
ability scores damaged to 0 are raised to 1. Normal
poison and normal
disease are cured in the process of raising the subject, but magical diseases and curses are not undone. While the
spell closes mortal wounds and repairs lethal
damage of most kinds, the body of the creature to be raised must be whole. Otherwise, missing parts are still missing when the creature is brought back to life. None of the dead creature's equipment or possessions are affected in any way by this
spell.
A creature who has been turned into an undead creature can't be raised by this
spell. Constructs, elementals, outsiders, and undead creatures can't be raised. The
spell cannot bring back a creature who has died of old age.
The subject of the spell loses one
level when it is raised, just as if it had lost a
level to an energy-draining creature. This
level loss cannot be repaired by any spell. If the subject is 1st
level, it loses 1 point of Constitution instead. A character who died with
spells prepared has a 50% chance of losing any given spell upon being raised, in addition to losing spell slots for losing a
level. A spellcasting creature that doesn't prepare
spells has a 50% chance of losing any spell he or she has prepared but not yet cast, in addition to losing spell slots for losing a
level.