A character may add new classes as he or she progresses in levels, thereby becoming a multiclass character. The class abilities from all of a character's classes combine to determine a multiclass character's overall abilities.
As a general rule, the abilities of a multiclass character are the sum of the abilities provided by each of the character's classes.
"Character
level" is a character's total number of levels. It is used to determine when
feats and
ability score increases are gained
"Class
level" is the character's
level in a particular class. For a hero whose levels are all in the same class, character
level and class
level are the same.
A hero gains
hit points from each class as his or her class
level increases, adding the new
hit points to the previous total.
Base Attack Bonus
|
Additional Attacks at
|
+6 |
+1 |
+7 |
+2 |
+8 |
+3 |
+9 |
+4 |
+10 |
+5 |
+11 |
+6/+1 |
+12 |
+7/+2 |
+13 |
+8/+3 |
+14 |
+9/+4 |
+15 |
+10/+5 |
+16 |
+11/+6/+1 |
+17 |
+12/+7/+2 |
+18 |
+13/+8/+3 |
+19 |
+14/+9/+4 |
+20 |
+15/+10/+5 |
To use multiple attacks in the same round, a character must use a full attack, which is a
full-round action.
Add the base save bonuses for each class together.
A multiclass hero uses his or her character
level to determine the maximum ranks the hero can have in a
skill. If a
skill is a class
skill for any of a multiclass hero's classes, then use character
level to determine a
skill's maximum rank. (The maximum rank for a class
skill is 3 + character
level.)
When a multiclass hero gains a
level in a class, he or she spends that
level's skill points as a member of that class. Only that class's class
skills may be purchased as class
skills. All other
skills, including
skills for another class the hero has levels in, are considered cross-class
skills when ranks in those
skills are purchased at this
level.
A multiclass character receives a new feat every three character levels, regardless of individual class
level. Taking one
level in a new class does not entitle a character to receive the two
feats that a beginning 1st-
level character gets.
A multiclass character increases one
ability score by +1 every four character levels, regardless of individual class
level.
When a character with one class gains a
level, he or she may choose to increase the
level of his or her current class or pick up a new class at 1st
level. This could be a basic class or, if the character qualifies for it, an
advanced class.
Picking up a new class is not exactly the same as starting a character in that class. When picking up a new class, a hero doesn't receive maximum
hit points but should roll the new Hit Die.
Each time a multiclass character attains a new
level, the hero either increases one of his or her current class levels by one or picks up a new class at 1st
level.
When a multiclass character increases one of his or her class levels by one, the character gets all the standard benefits that characters receive for attaining the new
level in that class: more
hit points, possible bonuses on
attack rolls,
Defense, and
saving throws (depending on the class and the new
level), a new
class feature (as defined by the class), and new
skill points.
Skill points are spent according to the class that the multiclass character just advanced in.
Skills are purchased at the cost appropriate for that class.
In general, a character can have levels in as many different classes as there are classes.
Table: Aging Effects
|
Age Category
|
Ability Adjustments
|
Child (1-11) |
-3 to Str and Con; -1 to Dex, Int, Wis, and Cha |
Young adult (12-15) |
Original scores |
Adult (16-39) |
Original scores |
Middle age (40-59) |
-1 to Str, Dex, and Con; +1 to Int, Wis, and Cha |
Old (60-79) |
-1 to Str, Dex, and Con; +1 to Int, Wis, and Cha |
Venerable (80+) |
-1 to Str, Dex, and Con; +1 to Int, Wis, and Cha |
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