Check:
Repairing damage to a
vehicle,
starship, or
mecha takes 1 hour of work, a mechanical
tool kit, and a proper facility such as a workshop or hangar bay. (Without a
tool kit, you take a -4 penalty on your Repair
check.) At the end of the hour, make a Repair
check (DC 20). Success repairs 2d6 points of damage. If damage remains, you may continue to make repairs for as many hours as it takes to restore the
vehicle or
starship to full
hit points.
The same rules apply to robots, other constructs, and
cybernetic attachments, except that each successful application of the Repair
skill restores 1d10 points of
damage (instead of 2d6), and the Repair
check is more difficult to achieve (DC 30).