Octopi have the following traits:
Octopi can move in water without making Swim checks and cannot drown in water.
Improved Grab (Ex):
To use this ability, a normal octopus must hit with its tentacle
attack (which itself deals no damage
). If it gets a hold, it automatically deals bite damage
each round the hold is maintained. If a giant octopus
successfully hits with a tentacle
slam against a target smaller than itself, it can deal automatic bite damage
each round or it can constrict
A giant octopus
that succeeds in grappling an opponent smaller than itself deals 1d4+5 points of damage
per round as it constricts.
Some small octopi have venomous bites. Bite: Fortitude save (DC 10 + 1/2 octopus's Hit Dice + octopus's Constitution modifier); initial and secondary 1d2 Strength damage
Ink Cloud (Ex):
Both the octopus and giant octopus
can emit a cloud of jet
-black ink as a free action. The normal octopus's ink cloud
is a 10-foot cube, while the giant octopus
's ink cloud
fills a 20-foot cube. The cloud provides total concealment, which the octopus normally uses to escape a losing fight. All vision within the cloud is obscured.
Low-Light Vision (Ex):
Lizards can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
Both octopi and giant octopi can change colors and squeeze into small spaces. They gain a +4 species bonus on Hide checks and a +10 species bonus on Escape Artist checks.
CR 1/6 (1/2 if venomous); Small animal; HD 1/2 d8; hp 2; Mas 11; Init +3; Spd 5 ft., swim 30 ft.; Defense
15, touch 14, flat-footed 12 (+1 size, +3 Dex, +1 natural); BAB +0; Grap -3; Atk +4 melee (special, tentacles
); Full Atk +4 melee (special, tentacles
), -1 melee (1d4, bite); FS 5 ft. by 5 ft.; Reach 5 ft.; SQ Aquatic
, improved grab
(DC 10), ink cloud
, low-light vision
; AL none; SV Fort +2, Ref +5, Will +1; AP 0; Rep +0; Str 10, Dex 17, Con 11, Int 3, Wis 12, Cha 3.
: Escape Artist +13, Hide +7, Listen +5, Move Silently +5, Spot +5.
1-2 HD (Small); 3-7 HD (Medium).
CR 8; Large animal; HD 8d8+8; hp 44; Mas 13; Init +2; Spd 10 ft., swim 30 ft.; Defense
18, touch 11, flatfooted 16 (-1 size, +2 Dex, +7 natural); BAB +6; Grap +15; Atk +10 melee (1d4+7, tentacle
slam); Full Atk +10 melee (1d4+5, 8 tentacle
slams), +5 melee (1d8+2, bite); FS 10 ft. by 10 ft.; Reach 10 ft.; SQ Aquatic
subtype, improved grab
, ink cloud
, low-light vision
; AL none; SV Fort +7, Ref +8, Will +3; AP 0; Rep +0; Str 20, Dex 15, Con 13, Int 2, Wis 12, Cha 3.
: Escape Artist +12, Hide +2, Listen +5, Move Silently +4, Spot +5.
9-12 HD (Large); 13-24 HD (Huge); 25-42 (Gargantuan).
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