Level: Mage 5; 
Components: V, S; 
Casting Time: Attack action; 
Range: Long (400 ft. + 40 ft./
level); 
Target or Targets: See text; 
Duration: Concentration (up to 1 round/
level) or instantaneous (see text); 
Saving Throw: Will negates (object) (see text); 
Spell Resistance: Yes (object) (see text)
 
The caster can move objects or creatures by concentrating on them. Depending on the version selected, the 
spell can provide either a gentle, 
sustained force or a single short, 
violent thrust.
 
Sustained Force: A 
sustained force moves a creature or object weighing up to 25 pounds per caster 
level up to 20 feet per round. A creature can negate the 
effect against itself or against an object it possesses with a successful Will save or with 
spell resistance.
 
This version of the 
spell lasts up to 1 round per caster 
level, but it ends if the caster ceases concentration. The weight can be moved vertically, horizontally, or both. An object cannot be moved beyond the caster's 
range. The 
spell ends if the object is forced beyond the 
range. If the caster ceases concentration for any reason, the object falls or stops.
 
An object can be telekinetically manipulated as if with one hand, if the force required is within the weight limitation.
Violent Thrust: Alternatively, the 
spell energy can be expended in a single round. The caster can hurl one or more objects or creatures that are within 
range and all within 10 feet of each other toward any 
target within 10 feet/
level of all the objects. The caster can hurl up to a total weight of 25 pounds per caster 
level.
 
The caster must succeed at 
attack rolls (one per creature or object thrown) to hit the 
target with the items, using his or her base 
attack bonus + Intelligence modifier. Weap-ons deal their normal 
damage (with no Strength bonus). Other objects cause 
damage ranging from 1 point per 25 pounds (for less dangerous objects) to 1d6 points of 
damage per 25 pounds (for hard, dense objects).
 
Creatures who fall within the weight capacity of the 
spell can be hurled, but they are allowed Will saves to negate the 
effect, as are those whose held possessions are targeted by the 
spell. If a telekinesed creature is hurled against a solid surface, it takes 
damage as if it had fallen 10 feet.